Diligent Engine  v.2.4.g
CD3DX12_ROOT_PARAMETER Member List

This is the complete list of members for CD3DX12_ROOT_PARAMETER, including all inherited members.

CD3DX12_ROOT_PARAMETER()CD3DX12_ROOT_PARAMETERinline
CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o)CD3DX12_ROOT_PARAMETERinlineexplicit
InitAsConstantBufferView(_Out_ D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL)CD3DX12_ROOT_PARAMETERinlinestatic
InitAsConstantBufferView(UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL)CD3DX12_ROOT_PARAMETERinline
InitAsConstants(_Out_ D3D12_ROOT_PARAMETER &rootParam, UINT num32BitValues, UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL)CD3DX12_ROOT_PARAMETERinlinestatic
InitAsConstants(UINT num32BitValues, UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL)CD3DX12_ROOT_PARAMETERinline
InitAsDescriptorTable(_Out_ D3D12_ROOT_PARAMETER &rootParam, UINT numDescriptorRanges, _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL)CD3DX12_ROOT_PARAMETERinlinestatic
InitAsDescriptorTable(UINT numDescriptorRanges, _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL)CD3DX12_ROOT_PARAMETERinline
InitAsShaderResourceView(_Out_ D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL)CD3DX12_ROOT_PARAMETERinlinestatic
InitAsShaderResourceView(UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL)CD3DX12_ROOT_PARAMETERinline
InitAsUnorderedAccessView(_Out_ D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL)CD3DX12_ROOT_PARAMETERinlinestatic
InitAsUnorderedAccessView(UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL)CD3DX12_ROOT_PARAMETERinline