|
Diligent Engine
v.2.4.g
|
This is the complete list of members for CD3DX12_ROOT_PARAMETER, including all inherited members.
| CD3DX12_ROOT_PARAMETER() | CD3DX12_ROOT_PARAMETER | inline |
| CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) | CD3DX12_ROOT_PARAMETER | inlineexplicit |
| InitAsConstantBufferView(_Out_ D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL) | CD3DX12_ROOT_PARAMETER | inlinestatic |
| InitAsConstantBufferView(UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL) | CD3DX12_ROOT_PARAMETER | inline |
| InitAsConstants(_Out_ D3D12_ROOT_PARAMETER &rootParam, UINT num32BitValues, UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL) | CD3DX12_ROOT_PARAMETER | inlinestatic |
| InitAsConstants(UINT num32BitValues, UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL) | CD3DX12_ROOT_PARAMETER | inline |
| InitAsDescriptorTable(_Out_ D3D12_ROOT_PARAMETER &rootParam, UINT numDescriptorRanges, _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL) | CD3DX12_ROOT_PARAMETER | inlinestatic |
| InitAsDescriptorTable(UINT numDescriptorRanges, _In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL) | CD3DX12_ROOT_PARAMETER | inline |
| InitAsShaderResourceView(_Out_ D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL) | CD3DX12_ROOT_PARAMETER | inlinestatic |
| InitAsShaderResourceView(UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL) | CD3DX12_ROOT_PARAMETER | inline |
| InitAsUnorderedAccessView(_Out_ D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL) | CD3DX12_ROOT_PARAMETER | inlinestatic |
| InitAsUnorderedAccessView(UINT shaderRegister, UINT registerSpace=0, D3D12_SHADER_VISIBILITY visibility=D3D12_SHADER_VISIBILITY_ALL) | CD3DX12_ROOT_PARAMETER | inline |
1.8.17