Diligent Engine  v.2.4.g
CD3DX12_STATIC_SAMPLER_DESC Member List

This is the complete list of members for CD3DX12_STATIC_SAMPLER_DESC, including all inherited members.

CD3DX12_STATIC_SAMPLER_DESC()CD3DX12_STATIC_SAMPLER_DESCinline
CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o)CD3DX12_STATIC_SAMPLER_DESCinlineexplicit
CD3DX12_STATIC_SAMPLER_DESC(UINT shaderRegister, D3D12_FILTER filter=D3D12_FILTER_ANISOTROPIC, D3D12_TEXTURE_ADDRESS_MODE addressU=D3D12_TEXTURE_ADDRESS_MODE_WRAP, D3D12_TEXTURE_ADDRESS_MODE addressV=D3D12_TEXTURE_ADDRESS_MODE_WRAP, D3D12_TEXTURE_ADDRESS_MODE addressW=D3D12_TEXTURE_ADDRESS_MODE_WRAP, FLOAT mipLODBias=0, UINT maxAnisotropy=16, D3D12_COMPARISON_FUNC comparisonFunc=D3D12_COMPARISON_FUNC_LESS_EQUAL, D3D12_STATIC_BORDER_COLOR borderColor=D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, FLOAT minLOD=0.f, FLOAT maxLOD=D3D12_FLOAT32_MAX, D3D12_SHADER_VISIBILITY shaderVisibility=D3D12_SHADER_VISIBILITY_ALL, UINT registerSpace=0)CD3DX12_STATIC_SAMPLER_DESCinline
Init(_Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc, UINT shaderRegister, D3D12_FILTER filter=D3D12_FILTER_ANISOTROPIC, D3D12_TEXTURE_ADDRESS_MODE addressU=D3D12_TEXTURE_ADDRESS_MODE_WRAP, D3D12_TEXTURE_ADDRESS_MODE addressV=D3D12_TEXTURE_ADDRESS_MODE_WRAP, D3D12_TEXTURE_ADDRESS_MODE addressW=D3D12_TEXTURE_ADDRESS_MODE_WRAP, FLOAT mipLODBias=0, UINT maxAnisotropy=16, D3D12_COMPARISON_FUNC comparisonFunc=D3D12_COMPARISON_FUNC_LESS_EQUAL, D3D12_STATIC_BORDER_COLOR borderColor=D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, FLOAT minLOD=0.f, FLOAT maxLOD=D3D12_FLOAT32_MAX, D3D12_SHADER_VISIBILITY shaderVisibility=D3D12_SHADER_VISIBILITY_ALL, UINT registerSpace=0)CD3DX12_STATIC_SAMPLER_DESCinlinestatic
Init(UINT shaderRegister, D3D12_FILTER filter=D3D12_FILTER_ANISOTROPIC, D3D12_TEXTURE_ADDRESS_MODE addressU=D3D12_TEXTURE_ADDRESS_MODE_WRAP, D3D12_TEXTURE_ADDRESS_MODE addressV=D3D12_TEXTURE_ADDRESS_MODE_WRAP, D3D12_TEXTURE_ADDRESS_MODE addressW=D3D12_TEXTURE_ADDRESS_MODE_WRAP, FLOAT mipLODBias=0, UINT maxAnisotropy=16, D3D12_COMPARISON_FUNC comparisonFunc=D3D12_COMPARISON_FUNC_LESS_EQUAL, D3D12_STATIC_BORDER_COLOR borderColor=D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, FLOAT minLOD=0.f, FLOAT maxLOD=D3D12_FLOAT32_MAX, D3D12_SHADER_VISIBILITY shaderVisibility=D3D12_SHADER_VISIBILITY_ALL, UINT registerSpace=0)CD3DX12_STATIC_SAMPLER_DESCinline