BufferToTextureCopyInfo struct
Information required to perform a copy operation between a buffer and a texture.
Contents
- Reference
Public variables
- Uint32 RowSize
- Texture region row size, in bytes. For compressed formats, this is the size of one row of compressed blocks.
- Uint32 RowStride
- Row stride, in bytes. The stride is computed by aligning the RowSize, and is thus always >= RowSize.
- Uint32 RowStrideInTexels
- Row stride in texels.
- Uint32 RowCount
- The number of rows in the region. For compressed formats, this is the number of compressed-block rows.
- Uint32 DepthStride
- Depth stride (RowStride * RowCount)
- Uint32 MemorySize
- Total memory size required to store the pixels in the region.
- Box Region
- Texture region.