CopyTextureAttribs struct
Defines copy texture command attributes.
Contents
- Reference
This structure is used by IDeviceContext::
Public variables
- ITexture* pSrcTexture
- Source texture to copy data from.
- Uint32 SrcMipLevel
- Mip level of the source texture to copy data from.
- Uint32 SrcSlice
- Array slice of the source texture to copy data from. Must be 0 for non-array textures.
- const Box* pSrcBox
- Source region to copy. Use nullptr to copy the entire subresource.
-
RESOURCE_
STATE_ TRANSITION_ MODE SrcTextureTransitionMode - Source texture state transition mode (see Diligent::
RESOURCE_STATE_TRANSITION_MODE). - ITexture* pDstTexture
- Destination texture.
- Uint32 DstMipLevel
- Destination mip level.
- Uint32 DstSlice
- Destination array slice. Must be 0 for non-array textures.
- Uint32 DstX
- X offset on the destination subresource.
- Uint32 DstY
- Y offset on the destination subresource.
- Uint32 DstZ
- Z offset on the destination subresource.
-
RESOURCE_
STATE_ TRANSITION_ MODE DstTextureTransitionMode - Destination texture state transition mode (see Diligent::
RESOURCE_STATE_TRANSITION_MODE).