IBottomLevelAS struct
Bottom-level AS interface.
Contents
- Reference
Defines the methods to manipulate a BLAS object
Base classes
- struct IDeviceObject
- Base interface for all objects created by the render device Diligent::
IRenderDevice.
Derived classes
- struct IBottomLevelASD3D12
- Exposes Direct3D12-specific functionality of a bottom-level acceleration structure object.
- struct IBottomLevelASVk
- Exposes Vulkan-specific functionality of a Bottom-level acceleration structure object.
Public functions
- auto GetDesc() const -> const BottomLevelASDesc& override
- Returns the bottom level AS description used to create the object.
- auto GetGeometryDescIndex(const char* Name) const -> Uint32 METHOD() virtual
- Returns the geometry description index in BottomLevelASDesc::
pTriangles or BottomLevelASDesc:: pBoxes. - auto GetGeometryIndex(const char* Name) const -> Uint32 METHOD() virtual
- Returns the geometry index that can be used in a shader binding table.
- auto GetActualGeometryCount() const -> Uint32 METHOD() virtual
- Returns the geometry count that was used to build AS. Same as BuildBLASAttribs::
TriangleDataCount or BuildBLASAttribs:: BoxDataCount. - auto GetScratchBufferSizes() const -> ScratchBufferSizes METHOD() virtual
- Returns the scratch buffer info for the current acceleration structure.
- auto GetNativeHandle() -> void*METHOD() virtual
- Returns the native acceleration structure handle specific to the underlying graphics API.
-
auto SetState(RESOURCE_
STATE State) -> void METHOD() virtual - Sets the acceleration structure usage state.
-
auto GetState() const -> RESOURCE_
STATE METHOD() virtual - Returns the internal acceleration structure state.
Function documentation
Uint32 METHOD() Diligent:: IBottomLevelAS:: GetGeometryDescIndex(const char* Name) const virtual
Returns the geometry description index in BottomLevelASDesc::
| Parameters | |
|---|---|
| Name in | - Geometry name that is specified in BLASTriangleDesc or BLASBoundingBoxDesc. |
| Returns | Geometry index or INVALID_INDEX if geometry does not exist. |
Uint32 METHOD() Diligent:: IBottomLevelAS:: GetGeometryIndex(const char* Name) const virtual
Returns the geometry index that can be used in a shader binding table.
| Parameters | |
|---|---|
| Name in | - Geometry name that is specified in BLASTriangleDesc or BLASBoundingBoxDesc. |
| Returns | Geometry index or INVALID_INDEX if geometry does not exist. |
Uint32 METHOD() Diligent:: IBottomLevelAS:: GetActualGeometryCount() const virtual
Returns the geometry count that was used to build AS. Same as BuildBLASAttribs::
| Returns | The number of geometries that was used to build AS. |
|---|
ScratchBufferSizes METHOD() Diligent:: IBottomLevelAS:: GetScratchBufferSizes() const virtual
Returns the scratch buffer info for the current acceleration structure.
| Returns | ScratchBufferSizes object, see Diligent:: |
|---|
void*METHOD() Diligent:: IBottomLevelAS:: GetNativeHandle() virtual
Returns the native acceleration structure handle specific to the underlying graphics API.
| Returns | pointer to ID3D12Resource interface, for D3D12 implementation VkAccelerationStructure handle, for Vulkan implementation |
|---|
void METHOD() Diligent:: IBottomLevelAS:: SetState(RESOURCE_ STATE State) virtual
Sets the acceleration structure usage state.