ISamplerD3D11 struct
Exposes Direct3D11-specific functionality of a sampler object.
Contents
- Reference
Base classes
- struct ISampler
- Texture sampler interface.
Public functions
- auto GetD3D11SamplerState() -> ID3D11SamplerState*METHOD() virtual
- Returns a pointer to the ID3D11SamplerState interface of the internal Direct3D11 object.
Function documentation
ID3D11SamplerState*METHOD() Diligent:: ISamplerD3D11:: GetD3D11SamplerState() virtual
Returns a pointer to the ID3D11SamplerState interface of the internal Direct3D11 object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.