ISamplerD3D12 struct
Exposes Direct3D12-specific functionality of a sampler object.
Contents
- Reference
Base classes
- struct ISampler
- Texture sampler interface.
Public functions
- auto GetCPUDescriptorHandle() -> D3D12_CPU_DESCRIPTOR_HANDLE METHOD() virtual
- Returns a CPU descriptor handle of the D3D12 sampler object.
Function documentation
D3D12_CPU_DESCRIPTOR_HANDLE METHOD() Diligent:: ISamplerD3D12:: GetCPUDescriptorHandle() virtual
Returns a CPU descriptor handle of the D3D12 sampler object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.