IShaderBindingTableD3D12 struct
Exposes Direct3D12-specific functionality of a shader binding table object.
Contents
- Reference
Base classes
- struct IShaderBindingTable
- Shader binding table interface.
Public functions
- auto GetD3D12BindingTable() const -> const D3D12_DISPATCH_RAYS_DESC&METHOD() virtual
- Returns the structure that can be used with ID3D12GraphicsCommandList4::DispatchRays() call.
Function documentation
const D3D12_DISPATCH_RAYS_DESC&METHOD() Diligent:: IShaderBindingTableD3D12:: GetD3D12BindingTable() const virtual
Returns the structure that can be used with ID3D12GraphicsCommandList4::DispatchRays() call.