ITextureD3D11 struct
Exposes Direct3D11-specific functionality of a texture object.
Contents
- Reference
Base classes
- struct ITexture
- Texture inteface.
Public functions
- auto GetD3D11Texture() -> ID3D11Resource*METHOD() virtual
- Returns a pointer to the ID3D11Resource interface of the internal Direct3D11 object.
Function documentation
ID3D11Resource*METHOD() Diligent:: ITextureD3D11:: GetD3D11Texture() virtual
Returns a pointer to the ID3D11Resource interface of the internal Direct3D11 object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.