PipelineStateDesc struct
Pipeline state description.
Contents
- Reference
Base classes
- struct DeviceObjectAttribs
- Describes common device object attributes.
Public variables
-
PIPELINE_
TYPE PipelineType - Pipeline type.
- Uint32 SRBAllocationGranularity
- Shader resource binding allocation granularity.
- Uint64 CommandQueueMask
- Defines which command queues this pipeline state can be used with.
- PipelineResourceLayoutDesc ResourceLayout
- Pipeline layout description.
Variable documentation
Uint32 Diligent:: PipelineStateDesc:: SRBAllocationGranularity
Shader resource binding allocation granularity.
This member defines allocation granularity for internal resources required by the shader resource binding object instances. Has no effect if the PSO is created with explicit pipeline resource signature(s).