RayTracingProceduralHitShaderGroup struct
Ray tracing procedural hit shader group description.
Contents
- Reference
Public variables
- const char* Name
- Unique group name.
- IShader* pIntersectionShader
- Intersection shader. The shader type must be SHADER_TYPE_RAY_INTERSECTION.
- IShader* pClosestHitShader
- Closest hit shader. Can be null. The shader type must be SHADER_TYPE_RAY_CLOSEST_HIT.
- IShader* pAnyHitShader
- Any-hit shader. Can be null. The shader type must be SHADER_TYPE_RAY_ANY_HIT.