Diligent Engine  v.2.4.g
Diligent::ShaderVariableManagerD3D11::BuffUAVBindInfo Member List

This is the complete list of members for Diligent::ShaderVariableManagerD3D11::BuffUAVBindInfo, including all inherited members.

AddRef() override finalDiligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >inlinevirtual
BindResource(IDeviceObject *pObject, Uint32 ArrayIndex)Diligent::ShaderVariableManagerD3D11::BuffUAVBindInfo
BindResources(IResourceMapping *pResourceMapping, Uint32 Flags)Diligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >inline
BuffUAVBindInfo(ShaderVariableManagerD3D11 &ParentLayout, Uint32 ResIndex)Diligent::ShaderVariableManagerD3D11::BuffUAVBindInfoinline
GetAttribs() constDiligent::ShaderVariableManagerD3D11::ShaderVariableD3D11Base< BuffUAVBindInfo, D3D11_RESOURCE_RANGE_UAV >inline
GetDesc() constDiligent::ShaderVariableManagerD3D11::ShaderVariableD3D11Base< BuffUAVBindInfo, D3D11_RESOURCE_RANGE_UAV >inline
GetHLSLResourceDesc(HLSLShaderResourceDesc &HLSLResDesc) const override finalDiligent::ShaderVariableManagerD3D11::ShaderVariableD3D11Base< BuffUAVBindInfo, D3D11_RESOURCE_RANGE_UAV >inlinevirtual
GetIndex() const override finalDiligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >inlinevirtual
Diligent::IShaderResourceVariableD3D::GetIndex() constDiligent::IShaderResourceVariablevirtual
GetReferenceCounters() const override finalDiligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >inlinevirtual
Diligent::IShaderResourceVariableD3D::GetReferenceCounters() const =0Diligent::IObjectpure virtual
GetResourceDesc(ShaderResourceDesc &ResourceDesc) const override finalDiligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >inlinevirtual
GetType() const override finalDiligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >inlinevirtual
Diligent::IShaderResourceVariableD3D::GetType() constDiligent::IShaderResourceVariablevirtual
IsBound(Uint32 ArrayIndex) const override finalDiligent::ShaderVariableManagerD3D11::ShaderVariableD3D11Base< BuffUAVBindInfo, D3D11_RESOURCE_RANGE_UAV >inlinevirtual
m_ParentManagerDiligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >protected
m_ResIndexDiligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >protected
operator=(const ShaderVariableD3D11Base &)=deleteDiligent::ShaderVariableManagerD3D11::ShaderVariableD3D11Base< BuffUAVBindInfo, D3D11_RESOURCE_RANGE_UAV >
operator=(ShaderVariableD3D11Base &&)=deleteDiligent::ShaderVariableManagerD3D11::ShaderVariableD3D11Base< BuffUAVBindInfo, D3D11_RESOURCE_RANGE_UAV >
QueryInterface(const INTERFACE_ID &IID, IObject **ppInterface) override finalDiligent::ShaderVariableManagerD3D11::ShaderVariableD3D11Base< BuffUAVBindInfo, D3D11_RESOURCE_RANGE_UAV >inlinevirtual
Release() override finalDiligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >inlinevirtual
Set(IDeviceObject *pObject) override finalDiligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >inlinevirtual
SetArray(IDeviceObject *const *ppObjects, Uint32 FirstElement, Uint32 NumElements) override finalDiligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >inlinevirtual
ShaderVariableBase(ShaderVariableManagerD3D11 &ParentManager, Uint32 ResIndex)Diligent::ShaderVariableBase< BuffUAVBindInfo, ShaderVariableManagerD3D11, IShaderResourceVariableD3D >inline
ShaderVariableD3D11Base(ShaderVariableManagerD3D11 &ParentLayout, Uint32 ResIndex)Diligent::ShaderVariableManagerD3D11::ShaderVariableD3D11Base< BuffUAVBindInfo, D3D11_RESOURCE_RANGE_UAV >inline
ShaderVariableD3D11Base(const ShaderVariableD3D11Base &)=deleteDiligent::ShaderVariableManagerD3D11::ShaderVariableD3D11Base< BuffUAVBindInfo, D3D11_RESOURCE_RANGE_UAV >
ShaderVariableD3D11Base(ShaderVariableD3D11Base &&)=deleteDiligent::ShaderVariableManagerD3D11::ShaderVariableD3D11Base< BuffUAVBindInfo, D3D11_RESOURCE_RANGE_UAV >