TextureData struct
Describes the initial data to store in the texture.
Contents
- Reference
Public variables
- TextureSubResData* pSubResources
- Pointer to the array of the TextureSubResData elements containing information about each subresource.
- Uint32 NumSubresources
- Number of elements in pSubResources array. NumSubresources must exactly match the number of subresources in the texture. Otherwise an error occurs.