TraceRaysAttribs struct
This structure is used by IDeviceContext::
Contents
- Reference
Public variables
- const IShaderBindingTable* pSBT
- Shader binding table.
- Uint32 DimensionX
- The number of rays dispatched in X direction.
- Uint32 DimensionY
- The number of rays dispatched in Y direction.
- Uint32 DimensionZ
- The number of rays dispatched in Z direction.