Diligent::TraceRaysIndirectAttribs struct

This structure is used by IDeviceContext::TraceRaysIndirect().

Contents

Public variables

const IShaderBindingTable* pSBT
Shader binding table.
RESOURCE_STATE_TRANSITION_MODE IndirectAttribsBufferStateTransitionMode
State transition mode for indirect trace rays attributes buffer.
Uint32 ArgsByteOffset
The offset from the beginning of the buffer to the trace rays command arguments.