TraceRaysIndirectAttribs struct
This structure is used by IDeviceContext::
Contents
- Reference
Public variables
- const IShaderBindingTable* pSBT
- Shader binding table.
-
RESOURCE_
STATE_ TRANSITION_ MODE IndirectAttribsBufferStateTransitionMode - State transition mode for indirect trace rays attributes buffer.
- Uint32 ArgsByteOffset
- The offset from the beginning of the buffer to the trace rays command arguments.