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Diligent Engine
v.2.4.g
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#include "APIInfo.h"#include "BlendState.h"#include "Buffer.h"#include "BufferView.h"#include "DepthStencilState.h"#include "GraphicsTypes.h"#include "DeviceContext.h"#include "InputLayout.h"#include "PipelineState.h"#include "RasterizerState.h"#include "ResourceMapping.h"#include "Sampler.h"#include "Shader.h"#include "Texture.h"#include "TextureView.h"Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Macros | |
| #define | INIT_STRUCTURE_SIZE(Struct) Info.Struct##Size = sizeof(Struct) |
Functions | |
| const APIInfo & | Diligent::GetAPIInfo () |
| #define INIT_STRUCTURE_SIZE | ( | Struct | ) | Info.Struct##Size = sizeof(Struct) |
1.8.17