Go to the documentation of this file.
33 #include "../../GraphicsEngine/interface/BottomLevelAS.h"
34 #include "../../GraphicsEngine/interface/DeviceContext.h"
40 {0x610228af, 0xf161, 0x4b12, {0xa0, 0xe, 0x71, 0xe6, 0xe3, 0xbb, 0x97, 0xfe}};
42 #define DILIGENT_INTERFACE_NAME IBottomLevelASD3D12
43 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
45 #define IBottomLevelASD3D12InclusiveMethods \
46 IBottomLevelASInclusiveMethods; \
47 IBottomLevelASD3D12Methods BottomLevelASD3D12
62 #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
64 #if DILIGENT_C_INTERFACE
66 # define IBottomLevelASD3D12_GetD3D12BLAS(This) CALL_IFACE_METHOD(BottomLevelASD3D12, GetD3D12BLAS, This)
#define DILIGENT_END_INTERFACE
Definition: DefineInterfaceHelperMacros.h:88
struct INTERFACE_ID INTERFACE_ID
Definition: InterfaceID.h:54
#define VIRTUAL
Definition: DefineInterfaceHelperMacros.h:83
#define DILIGENT_BEGIN_INTERFACE(Name, Base)
Definition: CommonDefinitions.h:97
#define THIS
Definition: DefineInterfaceHelperMacros.h:81
#define PURE
Definition: DefineInterfaceHelperMacros.h:85
Exposes Direct3D12-specific functionality of a bottom-level acceleration structure object.
Definition: BottomLevelASD3D12.h:52
#define DILIGENT_END_NAMESPACE
Definition: CommonDefinitions.h:86
#define METHOD(Name)
Definition: DefineInterfaceHelperMacros.h:87
#define DILIGENT_BEGIN_NAMESPACE(Name)
Definition: CommonDefinitions.h:82
Bottom-level AS interface.
Definition: BottomLevelAS.h:207
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37