Diligent Engine  v.2.4.g
CommandListManager.hpp
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27 
28 #pragma once
29 
30 #include <vector>
31 #include <mutex>
32 #include <stdint.h>
33 
34 namespace Diligent
35 {
36 
37 class RenderDeviceD3D12Impl;
38 
40 {
41 public:
42  CommandListManager(RenderDeviceD3D12Impl& DeviceD3D12Impl);
44 
45  // clang-format off
46  CommandListManager (const CommandListManager&) = delete;
50  // clang-format on
51 
52  // Returns the maximum supported interface version
53  void CreateNewCommandList(ID3D12GraphicsCommandList** ppList, ID3D12CommandAllocator** ppAllocator, Uint32& IfaceVersion);
54 
55  void RequestAllocator(ID3D12CommandAllocator** ppAllocator);
56  void ReleaseAllocator(CComPtr<ID3D12CommandAllocator>&& Allocator, Uint32 CmdQueue, Uint64 FenceValue);
57 
58  // Returns allocator to the list of available allocators. The GPU must have finished using the
59  // allocator
60  void FreeAllocator(CComPtr<ID3D12CommandAllocator>&& Allocator);
61 
62 #ifdef DILIGENT_DEVELOPMENT
63  Atomics::Long GetAllocatorCounter() const
64  {
65  return m_AllocatorCounter;
66  }
67 #endif
68 
69 private:
70  std::mutex m_AllocatorMutex;
71  std::vector<CComPtr<ID3D12CommandAllocator>, STDAllocatorRawMem<CComPtr<ID3D12CommandAllocator>>> m_FreeAllocators;
72 
73  RenderDeviceD3D12Impl& m_DeviceD3D12Impl;
74 
75  Atomics::AtomicLong m_NumAllocators = 0; // For debug purposes only
76 
77 #ifdef DILIGENT_DEVELOPMENT
78  Atomics::AtomicLong m_AllocatorCounter = 0;
79 #endif
80 };
81 
82 } // namespace Diligent
BasicAtomics::Long
long Long
Definition: BasicAtomics.hpp:34
Diligent::CommandListManager::CommandListManager
CommandListManager(RenderDeviceD3D12Impl &DeviceD3D12Impl)
Definition: CommandListManager.cpp:35
Diligent::CommandListManager::~CommandListManager
~CommandListManager()
Definition: CommandListManager.cpp:43
Diligent::Uint64
uint64_t Uint64
64-bit unsigned integer
Definition: BasicTypes.h:50
Diligent::CommandListManager::operator=
CommandListManager & operator=(const CommandListManager &)=delete
Diligent::CommandListManager::ReleaseAllocator
void ReleaseAllocator(CComPtr< ID3D12CommandAllocator > &&Allocator, Uint32 CmdQueue, Uint64 FenceValue)
Definition: CommandListManager.cpp:113
Diligent::STDAllocator
Definition: STDAllocator.hpp:53
Diligent::RenderDeviceD3D12Impl
Render device implementation in Direct3D12 backend.
Definition: RenderDeviceD3D12Impl.hpp:70
Diligent::CommandListManager::RequestAllocator
void RequestAllocator(ID3D12CommandAllocator **ppAllocator)
Definition: CommandListManager.cpp:83
Diligent::CommandListManager::FreeAllocator
void FreeAllocator(CComPtr< ID3D12CommandAllocator > &&Allocator)
Definition: CommandListManager.cpp:148
Diligent::Uint32
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:51
BasicAtomics::AtomicLong
std::atomic< Long > AtomicLong
Definition: BasicAtomics.hpp:35
Diligent::CommandListManager::CreateNewCommandList
void CreateNewCommandList(ID3D12GraphicsCommandList **ppList, ID3D12CommandAllocator **ppAllocator, Uint32 &IfaceVersion)
Definition: CommandListManager.cpp:49
Diligent::CommandListManager
Definition: CommandListManager.hpp:39
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37