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| D3D11_FILTER | Diligent::FilterTypeToD3D11Filter (FILTER_TYPE MinFilter, FILTER_TYPE MagFilter, FILTER_TYPE MipFilter) |
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| D3D11_TEXTURE_ADDRESS_MODE | Diligent::TexAddressModeToD3D11AddressMode (TEXTURE_ADDRESS_MODE Mode) |
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| D3D11_COMPARISON_FUNC | Diligent::ComparisonFuncToD3D11ComparisonFunc (COMPARISON_FUNCTION Func) |
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| void | Diligent::DepthStencilStateDesc_To_D3D11_DEPTH_STENCIL_DESC (const DepthStencilStateDesc &DepthStencilDesc, D3D11_DEPTH_STENCIL_DESC &d3d11DSSDesc) |
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| void | Diligent::RasterizerStateDesc_To_D3D11_RASTERIZER_DESC (const RasterizerStateDesc &RasterizerDesc, D3D11_RASTERIZER_DESC &d3d11RSDesc) |
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| void | Diligent::BlendStateDesc_To_D3D11_BLEND_DESC (const BlendStateDesc &BSDesc, D3D11_BLEND_DESC &D3D11BSDesc) |
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| void | Diligent::LayoutElements_To_D3D11_INPUT_ELEMENT_DESCs (const InputLayoutDesc &InputLayout, std::vector< D3D11_INPUT_ELEMENT_DESC, STDAllocatorRawMem< D3D11_INPUT_ELEMENT_DESC >> &D3D11InputElements) |
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| D3D11_PRIMITIVE_TOPOLOGY | Diligent::TopologyToD3D11Topology (PRIMITIVE_TOPOLOGY Topology) |
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| void | Diligent::TextureViewDesc_to_D3D11_SRV_DESC (const TextureViewDesc &TexViewDesc, D3D11_SHADER_RESOURCE_VIEW_DESC &D3D11SRVDesc, Uint32 SampleCount) |
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| void | Diligent::TextureViewDesc_to_D3D11_RTV_DESC (const TextureViewDesc &TexViewDesc, D3D11_RENDER_TARGET_VIEW_DESC &D3D11RTVDesc, Uint32 SampleCount) |
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| void | Diligent::TextureViewDesc_to_D3D11_DSV_DESC (const TextureViewDesc &TexViewDesc, D3D11_DEPTH_STENCIL_VIEW_DESC &D3D11DSVDesc, Uint32 SampleCount) |
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| void | Diligent::TextureViewDesc_to_D3D11_UAV_DESC (const TextureViewDesc &TexViewDesc, D3D11_UNORDERED_ACCESS_VIEW_DESC &D3D11UAVDesc) |
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| void | Diligent::BufferViewDesc_to_D3D11_SRV_DESC (const BufferDesc &BuffDesc, const BufferViewDesc &SRVDesc, D3D11_SHADER_RESOURCE_VIEW_DESC &D3D11SRVDesc) |
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| void | Diligent::BufferViewDesc_to_D3D11_UAV_DESC (const BufferDesc &BuffDesc, const BufferViewDesc &UAVDesc, D3D11_UNORDERED_ACCESS_VIEW_DESC &D3D11UAVDesc) |
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