Diligent Engine  v.2.4.g
Namespaces | Functions
D3D12Utils.cpp File Reference
#include "pch.h"
#include "D3D12Utils.h"
#include <cstring>

Namespaces

 Diligent
 The library uses Direct3D-style math:
 

Functions

const Char * Diligent::GetD3D12DescriptorHeapTypeLiteralName (D3D12_DESCRIPTOR_HEAP_TYPE Type)
 
bool Diligent::operator== (const D3D12_ROOT_DESCRIPTOR_TABLE &Tbl0, const D3D12_ROOT_DESCRIPTOR_TABLE &Tbl1)
 
bool Diligent::operator== (const D3D12_ROOT_CONSTANTS &Const0, const D3D12_ROOT_CONSTANTS &Const1)
 
bool Diligent::operator== (const D3D12_ROOT_DESCRIPTOR &Descr0, const D3D12_ROOT_DESCRIPTOR &Descr1)
 
bool Diligent::operator== (const D3D12_ROOT_PARAMETER &Param0, const D3D12_ROOT_PARAMETER &Param1)