Diligent Engine  v.2.4.g
D3D12Utils.h
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27 
28 #pragma once
29 
30 #include "BasicTypes.h"
31 
32 namespace Diligent
33 {
34 
35 const Char* GetD3D12DescriptorHeapTypeLiteralName(D3D12_DESCRIPTOR_HEAP_TYPE Type);
36 
37 bool operator==(const D3D12_ROOT_DESCRIPTOR_TABLE& Tbl0, const D3D12_ROOT_DESCRIPTOR_TABLE& Tbl1);
38 bool operator==(const D3D12_ROOT_CONSTANTS& Const0, const D3D12_ROOT_CONSTANTS& Const1);
39 bool operator==(const D3D12_ROOT_DESCRIPTOR& Descr0, const D3D12_ROOT_DESCRIPTOR& Descr1);
40 bool operator==(const D3D12_ROOT_PARAMETER& Param0, const D3D12_ROOT_PARAMETER& Param1);
41 
42 } // namespace Diligent
Diligent::Char
char Char
Definition: BasicTypes.h:64
Diligent::operator==
bool operator==(const Plane3D &p1, const Plane3D &p2)
Definition: AdvancedMath.hpp:442
BasicTypes.h
Type
const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type
Definition: PipelineStateD3D12Impl.cpp:69
Diligent::GetD3D12DescriptorHeapTypeLiteralName
const Char * GetD3D12DescriptorHeapTypeLiteralName(D3D12_DESCRIPTOR_HEAP_TYPE Type)
Definition: D3D12Utils.cpp:37
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37