|
Diligent Engine
v.2.4.g
|
#include "BasicTypes.h"Go to the source code of this file.
Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Functions | |
| const Char * | Diligent::GetD3D12DescriptorHeapTypeLiteralName (D3D12_DESCRIPTOR_HEAP_TYPE Type) |
| bool | Diligent::operator== (const D3D12_ROOT_DESCRIPTOR_TABLE &Tbl0, const D3D12_ROOT_DESCRIPTOR_TABLE &Tbl1) |
| bool | Diligent::operator== (const D3D12_ROOT_CONSTANTS &Const0, const D3D12_ROOT_CONSTANTS &Const1) |
| bool | Diligent::operator== (const D3D12_ROOT_DESCRIPTOR &Descr0, const D3D12_ROOT_DESCRIPTOR &Descr1) |
| bool | Diligent::operator== (const D3D12_ROOT_PARAMETER &Param0, const D3D12_ROOT_PARAMETER &Param1) |
1.8.17