Diligent Engine  v.2.4.g
DXCompilerBaseWin32.hpp
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27 
28 #include <Unknwn.h>
29 #include <guiddef.h>
30 #include <atlbase.h>
31 #include <atlcom.h>
32 
33 #include "dxc/dxcapi.h"
34 
35 #include "DXCompiler.hpp"
36 
37 namespace Diligent
38 {
39 
40 namespace
41 {
42 
43 class DXCompilerBase : public IDXCompiler
44 {
45 public:
46  ~DXCompilerBase() override
47  {
48  if (Module)
49  FreeLibrary(Module);
50  }
51 
52 protected:
53  DxcCreateInstanceProc Load(DXCompilerTarget Target, const String& LibName)
54  {
55  if (LibName.size())
56  Module = LoadLibraryA(LibName.c_str());
57 
58  if (Module == nullptr)
59  {
60  switch (Target)
61  {
62  case DXCompilerTarget::Direct3D12: Module = LoadLibraryA("dxcompiler.dll"); break;
63  case DXCompilerTarget::Vulkan: Module = LoadLibraryA("spv_dxcompiler.dll"); break;
64  }
65  }
66 
67  return Module ? reinterpret_cast<DxcCreateInstanceProc>(GetProcAddress(Module, "DxcCreateInstance")) : nullptr;
68  }
69 
70 private:
71  HMODULE Module = nullptr;
72 };
73 
74 } // namespace
75 
76 } // namespace Diligent
Diligent::DXCompilerTarget::Vulkan
@ Vulkan
Diligent::DXCompilerTarget::Direct3D12
@ Direct3D12
DXCompiler.hpp
Diligent::String
std::basic_string< Char > String
String variable.
Definition: BasicTypes.h:66
Diligent::DXCompilerTarget
DXCompilerTarget
Definition: DXCompiler.hpp:48
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37