Diligent Engine
v.2.4.g
Graphics
ShaderTools
include
DXCompilerBaseWin32.hpp
Go to the documentation of this file.
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/*
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* Copyright 2019-2021 Diligent Graphics LLC
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* Copyright 2015-2019 Egor Yusov
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* In no event and under no legal theory, whether in tort (including negligence),
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* contract, or otherwise, unless required by applicable law (such as deliberate
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* and grossly negligent acts) or agreed to in writing, shall any Contributor be
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* liable for any damages, including any direct, indirect, special, incidental,
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* or consequential damages of any character arising as a result of this License or
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* out of the use or inability to use the software (including but not limited to damages
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* for loss of goodwill, work stoppage, computer failure or malfunction, or any and
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* all other commercial damages or losses), even if such Contributor has been advised
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* of the possibility of such damages.
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*/
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#include <Unknwn.h>
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#include <guiddef.h>
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#include <atlbase.h>
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#include <atlcom.h>
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#include "dxc/dxcapi.h"
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#include "
DXCompiler.hpp
"
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namespace
Diligent
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{
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namespace
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{
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class
DXCompilerBase :
public
IDXCompiler
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{
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public
:
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~DXCompilerBase()
override
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{
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if
(Module)
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FreeLibrary(Module);
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}
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protected
:
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DxcCreateInstanceProc Load(
DXCompilerTarget
Target,
const
String
& LibName)
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{
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if
(LibName.size())
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Module = LoadLibraryA(LibName.c_str());
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if
(Module ==
nullptr
)
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{
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switch
(Target)
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{
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case
DXCompilerTarget::Direct3D12
: Module = LoadLibraryA(
"dxcompiler.dll"
);
break
;
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case
DXCompilerTarget::Vulkan
: Module = LoadLibraryA(
"spv_dxcompiler.dll"
);
break
;
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}
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}
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return
Module ?
reinterpret_cast<
DxcCreateInstanceProc
>
(GetProcAddress(Module,
"DxcCreateInstance"
)) :
nullptr
;
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}
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private
:
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HMODULE Module =
nullptr
;
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};
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}
// namespace
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}
// namespace Diligent
Diligent::DXCompilerTarget::Vulkan
@ Vulkan
Diligent::DXCompilerTarget::Direct3D12
@ Direct3D12
DXCompiler.hpp
Diligent::String
std::basic_string< Char > String
String variable.
Definition:
BasicTypes.h:66
Diligent::DXCompilerTarget
DXCompilerTarget
Definition:
DXCompiler.hpp:48
Diligent
The library uses Direct3D-style math:
Definition:
AdvancedMath.hpp:37
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