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Diligent Engine
v.2.4.g
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#include <vector>#include <memory>#include "Constants.h"#include "Shader.h"#include "DataBlob.h"#include "ResourceBindingMap.hpp"Go to the source code of this file.
Classes | |
| class | Diligent::IDXCompiler |
| DXC compiler interface. More... | |
| struct | Diligent::IDXCompiler::CompileAttribs |
Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Enumerations | |
| enum | Diligent::DXCompilerTarget { Diligent::DXCompilerTarget::Direct3D12, Diligent::DXCompilerTarget::Vulkan } |
Functions | |
| std::unique_ptr< IDXCompiler > | Diligent::CreateDXCompiler (DXCompilerTarget Target, Uint32 APIVersion, const char *pLibraryName) |
| bool | Diligent::IsDXILBytecode (const void *pBytecode, size_t Size) |
1.8.17