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33 #include "../../GraphicsEngine/interface/EngineFactory.h"
34 #include "../../GraphicsEngine/interface/RenderDevice.h"
35 #include "../../GraphicsEngine/interface/DeviceContext.h"
36 #include "../../GraphicsEngine/interface/SwapChain.h"
38 #include "../../HLSL2GLSLConverterLib/interface/HLSL2GLSLConverter.h"
41 #if PLATFORM_ANDROID || PLATFORM_LINUX || PLATFORM_MACOS || PLATFORM_IOS || (PLATFORM_WIN32 && !defined(_MSC_VER))
43 # define API_QUALIFIER __attribute__((visibility("default")))
45 # define API_QUALIFIER
47 # error Unsupported platform
50 #if ENGINE_DLL && PLATFORM_WIN32 && defined(_MSC_VER)
51 # include "../../GraphicsEngine/interface/LoadEngineDll.h"
52 # define EXPLICITLY_LOAD_ENGINE_GL_DLL 1
59 {0x9baac767, 0x2cc, 0x4ffa, {0x9e, 0x4b, 0xe1, 0x34, 0xf, 0x57, 0x2c, 0x49}};
61 #define DILIGENT_INTERFACE_NAME IEngineFactoryOpenGL
62 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
64 #define IEngineFactoryOpenGLInclusiveMethods \
65 IEngineFactoryInclusiveMethods; \
66 IEngineFactoryOpenGLMethods EngineFactoryOpenGL
89 #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
91 #if DILIGENT_C_INTERFACE
95 # define IEngineFactoryOpenGL_CreateDeviceAndSwapChainGL(This, ...) CALL_IFACE_METHOD(EngineFactoryOpenGL, CreateDeviceAndSwapChainGL, This, __VA_ARGS__)
96 # define IEngineFactoryOpenGL_CreateHLSL2GLSLConverter(This, ...) CALL_IFACE_METHOD(EngineFactoryOpenGL, CreateHLSL2GLSLConverter, This, __VA_ARGS__)
97 # define IEngineFactoryOpenGL_AttachToActiveGLContext(This, ...) CALL_IFACE_METHOD(EngineFactoryOpenGL, AttachToActiveGLContext, This, __VA_ARGS__)
104 #if EXPLICITLY_LOAD_ENGINE_GL_DLL
110 return (GetEngineFactoryOpenGLType)
LoadEngineDll(
"GraphicsEngineOpenGL",
"GetEngineFactoryOpenGL");
#define DILIGENT_END_INTERFACE
Definition: DefineInterfaceHelperMacros.h:88
struct INTERFACE_ID INTERFACE_ID
Definition: InterfaceID.h:54
#define VIRTUAL
Definition: DefineInterfaceHelperMacros.h:83
#define DILIGENT_BEGIN_INTERFACE(Name, Base)
Definition: CommonDefinitions.h:97
#define API_QUALIFIER
Definition: EngineFactoryMtl.h:39
#define DILIGENT_GLOBAL_FUNCTION(FuncName)
Definition: CommonDefinitions.h:95
Swap chain interface.
Definition: SwapChain.h:56
Definition: EngineFactoryOpenGL.h:70
#define PURE
Definition: DefineInterfaceHelperMacros.h:85
Render device interface.
Definition: RenderDevice.h:75
#define DILIGENT_END_NAMESPACE
Definition: CommonDefinitions.h:86
Swap chain description.
Definition: GraphicsTypes.h:1347
Attributes of the OpenGL-based engine implementation.
Definition: GraphicsTypes.h:2015
FARPROC LoadEngineDll(const char *EngineName, const char *GetFactoryFuncName)
Definition: LoadEngineDll.h:49
#define REF
Definition: DefineGlobalFuncHelperMacros.h:39
#define METHOD(Name)
Definition: DefineInterfaceHelperMacros.h:87
Device context interface.
Definition: DeviceContext.h:1460
API_QUALIFIER struct IEngineFactoryOpenGL * GetEngineFactoryOpenGL()
Definition: EngineFactoryOpenGL.cpp:299
#define DILIGENT_BEGIN_NAMESPACE(Name)
Definition: CommonDefinitions.h:82
Engine factory base interface.
Definition: EngineFactory.h:60
Interface to the buffer object implemented in OpenGL.
Definition: HLSL2GLSLConverter.h:91
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
#define THIS_
Definition: DefineInterfaceHelperMacros.h:82