~FramebufferD3D11Impl()
Definition: FramebufferD3D11Impl.cpp:44
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Template class implementing base functionality of the framebuffer object.
Definition: FramebufferBase.hpp:48
Render pass implementation in Direct3D11 backend.
Definition: FramebufferD3D11Impl.hpp:40
FramebufferD3D11Impl(IReferenceCounters *pRefCounters, RenderDeviceD3D11Impl *pDevice, const FramebufferDesc &Desc)
Definition: FramebufferD3D11Impl.cpp:37
Framebuffer description.
Definition: Framebuffer.h:46
Render device implementation in Direct3D11 backend.
Definition: RenderDeviceD3D11Impl.hpp:40
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37