Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
~FramebufferD3D12Impl()
Definition: FramebufferD3D12Impl.cpp:43
FramebufferD3D12Impl(IReferenceCounters *pRefCounters, RenderDeviceD3D12Impl *pDevice, const FramebufferDesc &Desc)
Definition: FramebufferD3D12Impl.cpp:36
Template class implementing base functionality of the framebuffer object.
Definition: FramebufferBase.hpp:48
Render pass implementation in Direct3D12 backend.
Definition: FramebufferD3D12Impl.hpp:40
Render device implementation in Direct3D12 backend.
Definition: RenderDeviceD3D12Impl.hpp:70
Framebuffer description.
Definition: Framebuffer.h:46
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37