Diligent Engine  v.2.4.g
FramebufferGLImpl.hpp
Go to the documentation of this file.
1 /*
2  * Copyright 2019-2021 Diligent Graphics LLC
3  * Copyright 2015-2019 Egor Yusov
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  * In no event and under no legal theory, whether in tort (including negligence),
18  * contract, or otherwise, unless required by applicable law (such as deliberate
19  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
20  * liable for any damages, including any direct, indirect, special, incidental,
21  * or consequential damages of any character arising as a result of this License or
22  * out of the use or inability to use the software (including but not limited to damages
23  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
24  * all other commercial damages or losses), even if such Contributor has been advised
25  * of the possibility of such damages.
26  */
27 
28 #pragma once
29 
32 
33 #include <vector>
34 
35 #include "EngineGLImplTraits.hpp"
36 #include "FramebufferBase.hpp"
37 #include "GLObjectWrapper.hpp"
38 
39 namespace Diligent
40 {
41 
42 class GLContextState;
43 
45 class FramebufferGLImpl final : public FramebufferBase<EngineGLImplTraits>
46 {
47 public:
49 
51  RenderDeviceGLImpl* pDevice,
52  const FramebufferDesc& Desc,
53  GLContextState& CtxState);
55 
57  {
60  RenderTarget{std::move(_RenderTarget)},
61  Resolve{std::move(_Resolve)}
62  {}
63 
66  };
67 
69  {
70  return m_SubpassFramebuffers[subpass];
71  }
72 
73 private:
74  std::vector<SubpassFramebuffers> m_SubpassFramebuffers;
75 };
76 
77 } // namespace Diligent
Diligent::FramebufferGLImpl
Framebuffer implementation in OpenGL backend.
Definition: FramebufferGLImpl.hpp:45
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::FramebufferGLImpl::SubpassFramebuffers::SubpassFramebuffers
SubpassFramebuffers(GLObjectWrappers::GLFrameBufferObj &&_RenderTarget, GLObjectWrappers::GLFrameBufferObj &&_Resolve)
Definition: FramebufferGLImpl.hpp:58
Diligent::FramebufferBase
Template class implementing base functionality of the framebuffer object.
Definition: FramebufferBase.hpp:48
Diligent::FramebufferGLImpl::GetSubpassFramebuffer
const SubpassFramebuffers & GetSubpassFramebuffer(Uint32 subpass)
Definition: FramebufferGLImpl.hpp:68
Diligent::FramebufferGLImpl::SubpassFramebuffers
Definition: FramebufferGLImpl.hpp:56
Diligent::FramebufferGLImpl::~FramebufferGLImpl
~FramebufferGLImpl()
Definition: FramebufferGLImpl.cpp:136
Diligent::FramebufferGLImpl::SubpassFramebuffers::Resolve
GLObjectWrappers::GLFrameBufferObj Resolve
Definition: FramebufferGLImpl.hpp:65
Diligent::Uint32
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:51
Diligent::RenderDeviceGLImpl
Render device implementation in OpenGL backend.
Definition: RenderDeviceGLImpl.hpp:45
EngineGLImplTraits.hpp
Diligent::FramebufferGLImpl::FramebufferGLImpl
FramebufferGLImpl(IReferenceCounters *pRefCounters, RenderDeviceGLImpl *pDevice, const FramebufferDesc &Desc, GLContextState &CtxState)
Definition: FramebufferGLImpl.cpp:83
FramebufferBase.hpp
GLObjectWrappers::GLObjWrapper
Definition: GLObjectWrapper.hpp:36
Diligent::FramebufferDesc
Framebuffer description.
Definition: Framebuffer.h:46
Diligent::GLContextState
Definition: GLContextState.hpp:39
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
Diligent::FramebufferGLImpl::SubpassFramebuffers::RenderTarget
GLObjectWrappers::GLFrameBufferObj RenderTarget
Definition: FramebufferGLImpl.hpp:64
GLObjectWrapper.hpp