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Diligent Engine
v.2.4.g
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#include "pch.h"#include "GLContextState.hpp"#include "BufferViewGLImpl.hpp"#include "RenderDeviceGLImpl.hpp"#include "TextureBaseGL.hpp"#include "SamplerGLImpl.hpp"#include "AsyncWritableResource.hpp"#include "GLTypeConversions.hpp"Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Functions | |
| template<typename ObjectType > | |
| bool | Diligent::UpdateBoundObject (UniqueIdentifier &CurrentObjectID, const ObjectType &NewObject, GLuint &NewGLHandle) |
| template<class ObjectType > | |
| bool | Diligent::UpdateBoundObjectsArr (std::vector< UniqueIdentifier > &BoundObjectIDs, Uint32 Index, const ObjectType &NewObject, GLuint &NewGLHandle) |
1.8.17