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Diligent Engine
v.2.4.g
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#include <cstring>#include <sstream>#include "GLSLUtils.hpp"#include "DebugUtilities.hpp"#include "HLSL2GLSLConverterImpl.hpp"#include "RefCntAutoPtr.hpp"#include "DataBlobImpl.hpp"#include "ShaderToolsCommon.hpp"Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Functions | |
| String | Diligent::BuildGLSLSourceString (const ShaderCreateInfo &ShaderCI, const DeviceCaps &deviceCaps, TargetGLSLCompiler TargetCompiler, const char *ExtraDefinitions=nullptr) |
1.8.17