Diligent Engine  v.2.4.g
GLSLangUtils.hpp
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27 
28 #pragma once
29 
30 #include <vector>
31 #include "Shader.h"
32 #include "DataBlob.h"
33 
34 namespace Diligent
35 {
36 
37 namespace GLSLangUtils
38 {
39 
40 enum class SpirvVersion
41 {
42  Vk100, // SPIRV 1.0
43  Vk110, // SPIRV 1.3
44  Vk110_Spirv14, // SPIRV 1.4 (extension)
45  Vk120, // SPIRV 1.5
46 };
47 
48 void InitializeGlslang();
49 void FinalizeGlslang();
50 
51 std::vector<unsigned int> GLSLtoSPIRV(SHADER_TYPE ShaderType,
52  const char* ShaderSource,
53  int SourceCodeLen,
54  const ShaderMacro* Macros,
55  IShaderSourceInputStreamFactory* pShaderSourceStreamFactory,
56  SpirvVersion Version,
57  IDataBlob** ppCompilerOutput);
58 
59 std::vector<unsigned int> HLSLtoSPIRV(const ShaderCreateInfo& ShaderCI,
60  const char* ExtraDefinitions,
61  IDataBlob** ppCompilerOutput);
62 
63 } // namespace GLSLangUtils
64 
65 } // namespace Diligent
Diligent::IShaderSourceInputStreamFactory
Shader source stream factory interface.
Definition: Shader.h:134
Diligent::GLSLangUtils::SpirvVersion::Vk110_Spirv14
@ Vk110_Spirv14
Diligent::GLSLangUtils::SpirvVersion
SpirvVersion
Definition: GLSLangUtils.hpp:40
Diligent::IDataBlob
Base interface for a file stream.
Definition: DataBlob.h:52
Diligent::SHADER_TYPE
SHADER_TYPE
Describes the shader type.
Definition: GraphicsTypes.h:65
Diligent::GLSLangUtils::HLSLtoSPIRV
std::vector< unsigned int > HLSLtoSPIRV(const ShaderCreateInfo &ShaderCI, const char *ExtraDefinitions, IDataBlob **ppCompilerOutput)
Definition: GLSLangUtils.cpp:501
Shader.h
Diligent::GLSLangUtils::GLSLtoSPIRV
std::vector< unsigned int > GLSLtoSPIRV(SHADER_TYPE ShaderType, const char *ShaderSource, int SourceCodeLen, const ShaderMacro *Macros, IShaderSourceInputStreamFactory *pShaderSourceStreamFactory, SpirvVersion Version, IDataBlob **ppCompilerOutput)
Definition: GLSLangUtils.cpp:571
Diligent::GLSLangUtils::SpirvVersion::Vk110
@ Vk110
Diligent::ShaderMacro
Definition: Shader.h:159
Diligent::GLSLangUtils::SpirvVersion::Vk100
@ Vk100
Diligent::ShaderCreateInfo
Shader creation attributes.
Definition: Shader.h:241
DataBlob.h
Diligent::GLSLangUtils::FinalizeGlslang
void FinalizeGlslang()
Definition: GLSLangUtils.cpp:66
Diligent::GLSLangUtils::InitializeGlslang
void InitializeGlslang()
Definition: GLSLangUtils.cpp:61
Diligent::GLSLangUtils::SpirvVersion::Vk120
@ Vk120
ShaderType
Uint16 ShaderType
Definition: DXBCUtils.cpp:70
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37