Diligent Engine  v.2.4.g
Functions
Graphics/GraphicsEngineD3D12/CMakeLists.txt File Reference

Functions

 cmake_minimum_required (VERSION 3.10) project(Diligent-GraphicsEngineD3D12 CXX) set(INCLUDE include/BufferD3D12Impl.hpp include/BufferViewD3D12Impl.hpp include/CommandContext.hpp include/CommandListD3D12Impl.hpp include/CommandListManager.hpp include/CommandQueueD3D12Impl.hpp include/D3D12ResourceBase.hpp include/D3D12TypeConversions.hpp include/D3D12TypeDefinitions.h include/D3D12Utils.h include/d3dx12_win.h include/DescriptorHeap.hpp include/DeviceContextD3D12Impl.hpp include/EngineD3D12ImplTraits.hpp include/D3D12DynamicHeap.hpp include/FenceD3D12Impl.hpp include/FramebufferD3D12Impl.hpp include/GenerateMips.hpp include/pch.h include/PipelineStateD3D12Impl.hpp include/QueryD3D12Impl.hpp include/QueryManagerD3D12.hpp include/RenderDeviceD3D12Impl.hpp include/RenderPassD3D12Impl.hpp include/RootParamsManager.hpp include/RootSignature.hpp include/SamplerD3D12Impl.hpp include/ShaderD3D12Impl.hpp include/ShaderResourceBindingD3D12Impl.hpp include/ShaderResourceCacheD3D12.hpp include/ShaderResourcesD3D12.hpp include/ShaderVariableManagerD3D12.hpp include/SwapChainD3D12Impl.hpp include/TextureD3D12Impl.hpp include/TextureViewD3D12Impl.hpp include/BottomLevelASD3D12Impl.hpp include/TopLevelASD3D12Impl.hpp include/ShaderBindingTableD3D12Impl.hpp include/PipelineResourceSignatureD3D12Impl.hpp include/PipelineResourceAttribsD3D12.hpp) set(INTERFACE interface/BufferD3D12.h interface/BufferViewD3D12.h interface/CommandQueueD3D12.h interface/DeviceContextD3D12.h interface/EngineFactoryD3D12.h interface/FenceD3D12.h interface/PipelineStateD3D12.h interface/QueryD3D12.h interface/RenderDeviceD3D12.h interface/SamplerD3D12.h interface/ShaderD3D12.h interface/ShaderResourceBindingD3D12.h interface/SwapChainD3D12.h interface/TextureD3D12.h interface/TextureViewD3D12.h interface/BottomLevelASD3D12.h interface/TopLevelASD3D12.h interface/ShaderBindingTableD3D12.h) set(SRC src/BufferD3D12Impl.cpp src/BufferViewD3D12Impl.cpp src/CommandContext.cpp src/CommandListManager.cpp src/CommandQueueD3D12Impl.cpp src/D3D12TypeConversions.cpp src/D3D12Utils.cpp src/DescriptorHeap.cpp src/DeviceContextD3D12Impl.cpp src/D3D12DynamicHeap.cpp src/EngineFactoryD3D12.cpp src/FenceD3D12Impl.cpp src/FramebufferD3D12Impl.cpp src/GenerateMips.cpp src/PipelineStateD3D12Impl.cpp src/QueryD3D12Impl.cpp src/QueryManagerD3D12.cpp src/RenderDeviceD3D12Impl.cpp src/RenderPassD3D12Impl.cpp src/RootParamsManager.cpp src/RootSignature.cpp src/SamplerD3D12Impl.cpp src/ShaderD3D12Impl.cpp src/ShaderResourceBindingD3D12Impl.cpp src/ShaderResourceCacheD3D12.cpp src/ShaderResourcesD3D12.cpp src/ShaderVariableManagerD3D12.cpp src/SwapChainD3D12Impl.cpp src/TextureD3D12Impl.cpp src/TextureViewD3D12Impl.cpp src/BottomLevelASD3D12Impl.cpp src/TopLevelASD3D12Impl.cpp src/ShaderBindingTableD3D12Impl.cpp src/PipelineResourceSignatureD3D12Impl.cpp) if(PLATFORM_WIN32) list(APPEND INCLUDE include/D3D12Loader.hpp) list(APPEND SRC src/D3D12Loader.cpp) set(USE_D3D12_LOADER 1) else() set(USE_D3D12_LOADER 0) endif() set(SHADERS shaders/GenerateMips/GenerateMipsGammaCS.hlsl shaders/GenerateMips/GenerateMipsGammaOddCS.hlsl shaders/GenerateMips/GenerateMipsGammaOddXCS.hlsl shaders/GenerateMips/GenerateMipsGammaOddYCS.hlsl shaders/GenerateMips/GenerateMipsLinearCS.hlsl shaders/GenerateMips/GenerateMipsLinearOddCS.hlsl shaders/GenerateMips/GenerateMipsLinearOddXCS.hlsl shaders/GenerateMips/GenerateMipsLinearOddYCS.hlsl) set(COMPILED_SHADERS_DIR $
 
CompiledShaders GenerateMips file (MAKE_DIRECTORY "${COMPILED_SHADERS_DIR}") set_source_files_properties($
 
PROPERTIES VS_SHADER_TYPE Compute VS_SHADER_ENTRYPOINT main VS_SHADER_MODEL VS_SHADER_VARIABLE_NAME g_p (Filename)" VS_SHADER_OUTPUT_HEADER_FILE "$
 
Filename h add_library (Diligent-GraphicsEngineD3D12Interface INTERFACE) target_include_directories(Diligent-GraphicsEngineD3D12Interface INTERFACE interface) target_link_libraries(Diligent-GraphicsEngineD3D12Interface INTERFACE Diligent-GraphicsEngineD3DBaseInterface) add_library(Diligent-GraphicsEngineD3D12-static STATIC $
 

Function Documentation

◆ add_library()

Filename h add_library ( Diligent-GraphicsEngineD3D12Interface  INTERFACE)

◆ cmake_minimum_required()

cmake_minimum_required ( VERSION 3.  10)

◆ file()

CompiledShaders GenerateMips file ( MAKE_DIRECTORY "${COMPILED_SHADERS_DIR}"  )

◆ g_p()

PROPERTIES VS_SHADER_TYPE Compute VS_SHADER_ENTRYPOINT main VS_SHADER_MODEL VS_SHADER_VARIABLE_NAME g_p ( Filename  )