Go to the documentation of this file.
30 #ifndef WIN32_LEAN_AND_MEAN
31 # define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
44 #ifndef NTDDI_WIN10_VB // First defined in Win SDK 10.0.19041.0
45 # define D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS static_cast<D3D12_INDIRECT_ARGUMENT_TYPE>(D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW + 1)
46 # define D3D12_RAYTRACING_TIER_1_1 static_cast<D3D12_RAYTRACING_TIER>(11)
58 #include <atlcomcli.h>