Diligent Engine  v.2.4.g
Macros
pch.h File Reference
#include <vector>
#include <exception>
#include <algorithm>
#include <d3d12.h>
#include "PlatformDefinitions.h"
#include "Errors.hpp"
#include "RefCntAutoPtr.hpp"
#include "DebugUtilities.hpp"
#include "D3DErrors.hpp"
#include "ValidatedCast.hpp"
#include "STDAllocator.hpp"
#include <atlcomcli.h>

Go to the source code of this file.

Macros

#define WIN32_LEAN_AND_MEAN
 
#define NOMINMAX
 
#define D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS   static_cast<D3D12_INDIRECT_ARGUMENT_TYPE>(D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW + 1)
 
#define D3D12_RAYTRACING_TIER_1_1   static_cast<D3D12_RAYTRACING_TIER>(11)
 

Macro Definition Documentation

◆ D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS

#define D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH_RAYS   static_cast<D3D12_INDIRECT_ARGUMENT_TYPE>(D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW + 1)

◆ D3D12_RAYTRACING_TIER_1_1

#define D3D12_RAYTRACING_TIER_1_1   static_cast<D3D12_RAYTRACING_TIER>(11)

◆ NOMINMAX

#define NOMINMAX

◆ WIN32_LEAN_AND_MEAN

#define WIN32_LEAN_AND_MEAN