Diligent Engine  v.2.4.g
QueryManagerD3D12.hpp
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27 
28 #pragma once
29 
30 #include <mutex>
31 #include <array>
32 #include <deque>
33 #include <vector>
34 
35 #include "Query.h"
36 
37 namespace Diligent
38 {
39 
40 class CommandContext;
41 
42 // https://microsoft.github.io/DirectX-Specs/d3d/CountersAndQueries.html#queries
43 
45 {
46 public:
47  QueryManagerD3D12(ID3D12Device* pd3d12Device,
48  const Uint32 QueryHeapSizes[]);
50 
51  // clang-format off
52  QueryManagerD3D12 (const QueryManagerD3D12&) = delete;
56  // clang-format on
57 
58  static constexpr Uint32 InvalidIndex = static_cast<Uint32>(-1);
59 
61  void ReleaseQuery(QUERY_TYPE Type, Uint32 Index);
62 
63  ID3D12QueryHeap* GetQueryHeap(QUERY_TYPE Type)
64  {
65  return m_Heaps[Type].pd3d12QueryHeap;
66  }
67 
68  void BeginQuery(CommandContext& Ctx, QUERY_TYPE Type, Uint32 Index);
69  void EndQuery(CommandContext& Ctx, QUERY_TYPE Type, Uint32 Index);
70  void ReadQueryData(QUERY_TYPE Type, Uint32 Index, void* pDataPtr, Uint32 DataSize) const;
71 
72 private:
73  struct QueryHeapInfo
74  {
75  CComPtr<ID3D12QueryHeap> pd3d12QueryHeap;
76  std::deque<Uint32> AvailableQueries;
77  std::vector<Uint32> ResolveBufferOffsets;
78 
79  Uint32 HeapSize = 0;
80  Uint32 MaxAllocatedQueries = 0;
81  };
82 
83  std::mutex m_HeapMutex;
84  std::array<QueryHeapInfo, QUERY_TYPE_NUM_TYPES> m_Heaps;
85 
86  // Readback buffer that will contain the query data.
87  CComPtr<ID3D12Resource> m_pd3d12ResolveBuffer;
88 };
89 
90 } // namespace Diligent
Diligent::QueryManagerD3D12::~QueryManagerD3D12
~QueryManagerD3D12()
Definition: QueryManagerD3D12.cpp:140
Diligent::QueryManagerD3D12::operator=
QueryManagerD3D12 & operator=(const QueryManagerD3D12 &)=delete
Diligent::QueryManagerD3D12::BeginQuery
void BeginQuery(CommandContext &Ctx, QUERY_TYPE Type, Uint32 Index)
Definition: QueryManagerD3D12.cpp:203
Query.h
Diligent::QueryManagerD3D12::EndQuery
void EndQuery(CommandContext &Ctx, QUERY_TYPE Type, Uint32 Index)
Definition: QueryManagerD3D12.cpp:209
Diligent::QueryManagerD3D12::QueryManagerD3D12
QueryManagerD3D12(ID3D12Device *pd3d12Device, const Uint32 QueryHeapSizes[])
Definition: QueryManagerD3D12.cpp:67
Diligent::QueryManagerD3D12::ReadQueryData
void ReadQueryData(QUERY_TYPE Type, Uint32 Index, void *pDataPtr, Uint32 DataSize) const
Definition: QueryManagerD3D12.cpp:219
Diligent::CommandContext
Definition: CommandContext.hpp:66
Diligent::QueryManagerD3D12::InvalidIndex
static constexpr Uint32 InvalidIndex
Definition: QueryManagerD3D12.hpp:58
Diligent::QueryManagerD3D12::AllocateQuery
Uint32 AllocateQuery(QUERY_TYPE Type)
Definition: QueryManagerD3D12.cpp:171
Type
const D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type
Definition: PipelineStateD3D12Impl.cpp:69
Diligent::Uint32
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:51
Diligent::QueryManagerD3D12::GetQueryHeap
ID3D12QueryHeap * GetQueryHeap(QUERY_TYPE Type)
Definition: QueryManagerD3D12.hpp:63
Diligent::QUERY_TYPE
QUERY_TYPE
Query type.
Definition: GraphicsTypes.h:1446
Diligent::QueryManagerD3D12
Definition: QueryManagerD3D12.hpp:44
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
Diligent::QueryManagerD3D12::ReleaseQuery
void ReleaseQuery(QUERY_TYPE Type, Uint32 Index)
Definition: QueryManagerD3D12.cpp:188