Diligent Engine  v.2.4.g
RenderDeviceGLESImpl.hpp
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27 
28 #pragma once
29 
30 #include "RenderDeviceGLImpl.hpp"
31 
32 namespace Diligent
33 {
34 
36 {
37 public:
39  IMemoryAllocator& RawMemAllocator,
40  IEngineFactory* pEngineFactory,
41  const EngineGLCreateInfo& InitAttribs,
42  const SwapChainDesc* pSCDesc = nullptr);
43 
44  virtual void QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface);
45 
46  virtual bool Invalidate();
47 
48  virtual void Suspend();
49 
50  virtual EGLint Resume(ANativeWindow* window);
51 };
52 
53 } // namespace Diligent
RenderDeviceGLImpl.hpp
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::IObject
Base interface for all dynamic objects in the engine.
Definition: Object.h:41
Diligent::RenderDeviceGLESImpl::Suspend
virtual void Suspend()
Definition: RenderDeviceGLESImpl.cpp:51
Diligent::INTERFACE_ID
Unique interface identifier.
Definition: InterfaceID.h:37
Diligent::SwapChainDesc
Swap chain description.
Definition: GraphicsTypes.h:1347
Diligent::EngineGLCreateInfo
Attributes of the OpenGL-based engine implementation.
Definition: GraphicsTypes.h:2015
Diligent::RenderDeviceGLImpl
Render device implementation in OpenGL backend.
Definition: RenderDeviceGLImpl.hpp:45
Diligent::IMemoryAllocator
Base interface for a raw memory allocator.
Definition: MemoryAllocator.h:41
Diligent::RenderDeviceGLESImpl
Definition: RenderDeviceGLESImpl.hpp:35
Diligent::RenderDeviceGLESImpl::Resume
virtual EGLint Resume(ANativeWindow *window)
Definition: RenderDeviceGLESImpl.cpp:56
Diligent::RenderDeviceGLESImpl::RenderDeviceGLESImpl
RenderDeviceGLESImpl(IReferenceCounters *pRefCounters, IMemoryAllocator &RawMemAllocator, IEngineFactory *pEngineFactory, const EngineGLCreateInfo &InitAttribs, const SwapChainDesc *pSCDesc=nullptr)
Definition: RenderDeviceGLESImpl.cpp:35
Diligent::IEngineFactory
Engine factory base interface.
Definition: EngineFactory.h:60
Diligent::RenderDeviceGLESImpl::QueryInterface
virtual void QueryInterface(const INTERFACE_ID &IID, IObject **ppInterface)
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
Diligent::RenderDeviceGLESImpl::Invalidate
virtual bool Invalidate()
Definition: RenderDeviceGLESImpl.cpp:46