Diligent Engine  v.2.4.g
SamplerD3D11Impl.hpp
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27 
28 #pragma once
29 
32 
33 #include <atlbase.h>
34 
36 #include "SamplerBase.hpp"
37 
38 namespace Diligent
39 {
40 
42 class SamplerD3D11Impl final : public SamplerBase<EngineD3D11ImplTraits>
43 {
44 public:
46 
48  class RenderDeviceD3D11Impl* pRenderDeviceD3D11,
49  const SamplerDesc& SamplerDesc);
51 
52  virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final;
53 
55  virtual ID3D11SamplerState* DILIGENT_CALL_TYPE GetD3D11SamplerState() override final { return m_pd3dSampler; }
56 
57 private:
59  CComPtr<ID3D11SamplerState> m_pd3dSampler;
60 };
61 
62 } // namespace Diligent
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::SamplerDesc
Sampler description.
Definition: Sampler.h:58
SamplerBase.hpp
Diligent::IObject
Base interface for all dynamic objects in the engine.
Definition: Object.h:41
Diligent::SamplerD3D11Impl::SamplerD3D11Impl
SamplerD3D11Impl(IReferenceCounters *pRefCounters, class RenderDeviceD3D11Impl *pRenderDeviceD3D11, const SamplerDesc &SamplerDesc)
Definition: SamplerD3D11Impl.cpp:36
Diligent::INTERFACE_ID
Unique interface identifier.
Definition: InterfaceID.h:37
Diligent::SamplerD3D11Impl
Sampler implementation in Direct3D11 backend.
Definition: SamplerD3D11Impl.hpp:42
Diligent::SamplerD3D11Impl::~SamplerD3D11Impl
~SamplerD3D11Impl()
Definition: SamplerD3D11Impl.cpp:67
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::SamplerD3D11Impl::QueryInterface
virtual void QueryInterface(const INTERFACE_ID &IID, IObject **ppInterface) override final
Diligent::SamplerBase
Template class implementing base functionality of the sampler object.
Definition: SamplerBase.hpp:44
Diligent::SamplerD3D11Impl::GetD3D11SamplerState
virtual ID3D11SamplerState * GetD3D11SamplerState() override final
Implementation of ISamplerD3D11::ISamplerD3D11() method.
Definition: SamplerD3D11Impl.hpp:55
EngineD3D11ImplTraits.hpp
Diligent::RenderDeviceD3D11Impl
Render device implementation in Direct3D11 backend.
Definition: RenderDeviceD3D11Impl.hpp:40
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37