Diligent Engine  v.2.4.g
SamplerD3D12Impl.hpp
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27 
28 #pragma once
29 
32 
34 #include "SamplerBase.hpp"
35 #include "DescriptorHeap.hpp"
36 
37 namespace Diligent
38 {
39 
41 class SamplerD3D12Impl final : public SamplerBase<EngineD3D12ImplTraits>
42 {
43 public:
45 
47  RenderDeviceD3D12Impl* pRenderDeviceD3D12,
48  const SamplerDesc& SamplerDesc);
50 
52 
53 
54  virtual D3D12_CPU_DESCRIPTOR_HANDLE DILIGENT_CALL_TYPE GetCPUDescriptorHandle() override { return m_Descriptor.GetCpuHandle(); }
55 
56 private:
57  friend class ShaderD3D12Impl;
59  DescriptorHeapAllocation m_Descriptor;
60 };
61 
62 } // namespace Diligent
Diligent::SamplerD3D12Impl::SamplerD3D12Impl
SamplerD3D12Impl(IReferenceCounters *pRefCounters, RenderDeviceD3D12Impl *pRenderDeviceD3D12, const SamplerDesc &SamplerDesc)
Definition: SamplerD3D12Impl.cpp:37
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::SamplerDesc
Sampler description.
Definition: Sampler.h:58
DescriptorHeap.hpp
SamplerBase.hpp
Diligent::SamplerD3D12Impl
Sampler object implementation in Direct3D12 backend.
Definition: SamplerD3D12Impl.hpp:41
Diligent::SamplerD3D12Impl::GetCPUDescriptorHandle
virtual D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandle() override
Implementation of ISamplerD3D12::GetCPUDescriptorHandle().
Definition: SamplerD3D12Impl.hpp:54
Diligent::SamplerD3D12Impl::~SamplerD3D12Impl
~SamplerD3D12Impl()
Definition: SamplerD3D12Impl.cpp:63
Diligent::RenderDeviceD3D12Impl
Render device implementation in Direct3D12 backend.
Definition: RenderDeviceD3D12Impl.hpp:70
Diligent::ShaderD3D12Impl
Implementation of a shader object in Direct3D12 backend.
Definition: ShaderD3D12Impl.hpp:42
IMPLEMENT_QUERY_INTERFACE_IN_PLACE
#define IMPLEMENT_QUERY_INTERFACE_IN_PLACE(InterfaceID, ParentClassName)
Definition: ObjectBase.hpp:59
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::DescriptorHeapAllocation::GetCpuHandle
D3D12_CPU_DESCRIPTOR_HANDLE GetCpuHandle(Uint32 Offset=0) const
Definition: DescriptorHeap.hpp:162
EngineD3D12ImplTraits.hpp
Diligent::SamplerBase
Template class implementing base functionality of the sampler object.
Definition: SamplerBase.hpp:44
Diligent::DescriptorHeapAllocation
Definition: DescriptorHeap.hpp:67
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37