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Diligent Engine
v.2.4.g
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#include "ShaderBindingTableBase.hpp"Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Macros | |
| #define | LOG_SBT_ERROR_AND_THROW(...) LOG_ERROR_AND_THROW("Description of Shader binding table '", (Desc.Name ? Desc.Name : ""), "' is invalid: ", ##__VA_ARGS__) |
Functions | |
| void | Diligent::ValidateShaderBindingTableDesc (const ShaderBindingTableDesc &Desc, Uint32 ShaderGroupHandleSize, Uint32 MaxShaderRecordStride) noexcept(false) |
| Validates SBT description and throws an exception in case of an error. More... | |
| #define LOG_SBT_ERROR_AND_THROW | ( | ... | ) | LOG_ERROR_AND_THROW("Description of Shader binding table '", (Desc.Name ? Desc.Name : ""), "' is invalid: ", ##__VA_ARGS__) |
1.8.17