Diligent Engine  v.2.4.g
ShaderBindingTableD3D12.h
Go to the documentation of this file.
1 /*
2  * Copyright 2019-2021 Diligent Graphics LLC
3  * Copyright 2015-2019 Egor Yusov
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
6  * you may not use this file except in compliance with the License.
7  * You may obtain a copy of the License at
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the License is distributed on an "AS IS" BASIS,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the License for the specific language governing permissions and
15  * limitations under the License.
16  *
17  * In no event and under no legal theory, whether in tort (including negligence),
18  * contract, or otherwise, unless required by applicable law (such as deliberate
19  * and grossly negligent acts) or agreed to in writing, shall any Contributor be
20  * liable for any damages, including any direct, indirect, special, incidental,
21  * or consequential damages of any character arising as a result of this License or
22  * out of the use or inability to use the software (including but not limited to damages
23  * for loss of goodwill, work stoppage, computer failure or malfunction, or any and
24  * all other commercial damages or losses), even if such Contributor has been advised
25  * of the possibility of such damages.
26  */
27 
28 #pragma once
29 
32 
33 #include "../../GraphicsEngine/interface/ShaderBindingTable.h"
34 #include "DeviceContextD3D12.h"
35 
37 
38 // {DCA2FAD9-2C41-4419-9D16-79731C0ED9D8}
39 static const INTERFACE_ID IID_ShaderBindingTableD3D12 =
40  {0xdca2fad9, 0x2c41, 0x4419, {0x9d, 0x16, 0x79, 0x73, 0x1c, 0xe, 0xd9, 0xd8}};
41 
42 #define DILIGENT_INTERFACE_NAME IShaderBindingTableD3D12
43 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
44 
45 #define IShaderBindingTableD3D12InclusiveMethods \
46  IShaderBindingTableInclusiveMethods; \
47  IShaderBindingTableD3D12Methods ShaderBindingTableD3D12
48 // clang-format off
49 
50 
53 {
58  VIRTUAL const D3D12_DISPATCH_RAYS_DESC REF METHOD(GetD3D12BindingTable)(THIS) CONST PURE;
59 };
61 
62 #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
63 
64 #if DILIGENT_C_INTERFACE
65 
66 # define IShaderBindingTableD3D12_GetD3D12BindingTable(This) CALL_IFACE_METHOD(ShaderBindingTableD3D12, GetD3D12BindingTable, This)
67 
68 #endif
69 
70 DILIGENT_END_NAMESPACE // namespace Diligent
DILIGENT_END_INTERFACE
#define DILIGENT_END_INTERFACE
Definition: DefineInterfaceHelperMacros.h:88
Diligent::INTERFACE_ID
struct INTERFACE_ID INTERFACE_ID
Definition: InterfaceID.h:54
VIRTUAL
#define VIRTUAL
Definition: DefineInterfaceHelperMacros.h:83
Diligent::IShaderBindingTable
Shader binding table interface.
Definition: ShaderBindingTable.h:93
DILIGENT_BEGIN_INTERFACE
#define DILIGENT_BEGIN_INTERFACE(Name, Base)
Definition: CommonDefinitions.h:97
THIS
#define THIS
Definition: DefineInterfaceHelperMacros.h:81
DeviceContextD3D12.h
PURE
#define PURE
Definition: DefineInterfaceHelperMacros.h:85
DILIGENT_END_NAMESPACE
#define DILIGENT_END_NAMESPACE
Definition: CommonDefinitions.h:86
CONST
#define CONST
Definition: DefineInterfaceHelperMacros.h:84
Diligent::IShaderBindingTableD3D12
Exposes Direct3D12-specific functionality of a shader binding table object.
Definition: ShaderBindingTableD3D12.h:52
REF
#define REF
Definition: DefineGlobalFuncHelperMacros.h:39
METHOD
#define METHOD(Name)
Definition: DefineInterfaceHelperMacros.h:87
DILIGENT_BEGIN_NAMESPACE
#define DILIGENT_BEGIN_NAMESPACE(Name)
Definition: CommonDefinitions.h:82
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37