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33 #include "../../GraphicsEngine/interface/ShaderBindingTable.h"
40 {0xdca2fad9, 0x2c41, 0x4419, {0x9d, 0x16, 0x79, 0x73, 0x1c, 0xe, 0xd9, 0xd8}};
42 #define DILIGENT_INTERFACE_NAME IShaderBindingTableD3D12
43 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
45 #define IShaderBindingTableD3D12InclusiveMethods \
46 IShaderBindingTableInclusiveMethods; \
47 IShaderBindingTableD3D12Methods ShaderBindingTableD3D12
62 #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
64 #if DILIGENT_C_INTERFACE
66 # define IShaderBindingTableD3D12_GetD3D12BindingTable(This) CALL_IFACE_METHOD(ShaderBindingTableD3D12, GetD3D12BindingTable, This)
#define DILIGENT_END_INTERFACE
Definition: DefineInterfaceHelperMacros.h:88
struct INTERFACE_ID INTERFACE_ID
Definition: InterfaceID.h:54
#define VIRTUAL
Definition: DefineInterfaceHelperMacros.h:83
Shader binding table interface.
Definition: ShaderBindingTable.h:93
#define DILIGENT_BEGIN_INTERFACE(Name, Base)
Definition: CommonDefinitions.h:97
#define THIS
Definition: DefineInterfaceHelperMacros.h:81
#define PURE
Definition: DefineInterfaceHelperMacros.h:85
#define DILIGENT_END_NAMESPACE
Definition: CommonDefinitions.h:86
#define CONST
Definition: DefineInterfaceHelperMacros.h:84
Exposes Direct3D12-specific functionality of a shader binding table object.
Definition: ShaderBindingTableD3D12.h:52
#define REF
Definition: DefineGlobalFuncHelperMacros.h:39
#define METHOD(Name)
Definition: DefineInterfaceHelperMacros.h:87
#define DILIGENT_BEGIN_NAMESPACE(Name)
Definition: CommonDefinitions.h:82
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37