Diligent Engine  v.2.4.g
ShaderD3D12.h
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1 /*
2  * Copyright 2019-2021 Diligent Graphics LLC
3  * Copyright 2015-2019 Egor Yusov
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
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7  * You may obtain a copy of the License at
8  *
9  * http://www.apache.org/licenses/LICENSE-2.0
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27 
28 #pragma once
29 
32 
33 #include "../../GraphicsEngineD3DBase/interface/ShaderD3D.h"
34 
36 
37 // {C059B160-7F31-4029-943D-0996B98EE79A}
38 static const INTERFACE_ID IID_ShaderD3D12 =
39  {0xc059b160, 0x7f31, 0x4029, {0x94, 0x3d, 0x9, 0x96, 0xb9, 0x8e, 0xe7, 0x9a}};
40 
41 #define DILIGENT_INTERFACE_NAME IShaderD3D12
42 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
43 
44 // clang-format off
45 #define IShaderD3D12InclusiveMethods \
46  IShaderD3DInclusiveMethods \
47  /*IShaderD3D12Methods ShaderD3D12*/
48 // clang-format on
49 
50 #if DILIGENT_CPP_INTERFACE
51 
55 
58  //virtual ID3D12DeviceChild* GetD3D12Shader() = 0;
59 };
61 
62 #endif
63 
64 #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
65 
66 #if DILIGENT_C_INTERFACE
67 
68 struct IShaderD3D12Vtbl
69 {
71 };
72 
73 typedef struct IShaderD3D12
74 {
75  struct IShaderD3D12Vtbl* pVtbl;
76 } IShaderD3D12;
77 
78 #endif
79 
80 DILIGENT_END_NAMESPACE // namespace Diligent
DILIGENT_END_INTERFACE
#define DILIGENT_END_INTERFACE
Definition: DefineInterfaceHelperMacros.h:88
Diligent::INTERFACE_ID
struct INTERFACE_ID INTERFACE_ID
Definition: InterfaceID.h:54
Diligent::IShaderD3D12
Exposes Direct3D12-specific functionality of a shader object.
Definition: ShaderD3D12.h:53
DILIGENT_BEGIN_INTERFACE
#define DILIGENT_BEGIN_INTERFACE(Name, Base)
Definition: CommonDefinitions.h:97
IShaderD3D12InclusiveMethods
#define IShaderD3D12InclusiveMethods
Definition: ShaderD3D12.h:45
DILIGENT_END_NAMESPACE
#define DILIGENT_END_NAMESPACE
Definition: CommonDefinitions.h:86
DILIGENT_BEGIN_NAMESPACE
#define DILIGENT_BEGIN_NAMESPACE(Name)
Definition: CommonDefinitions.h:82
Diligent::IShaderD3D
Exposes Direct3D-specific functionality of a shader object.
Definition: ShaderD3D.h:64
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37