Diligent Engine  v.2.4.g
ShaderGLImpl.hpp
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27 
28 #pragma once
29 
30 #include "EngineGLImplTraits.hpp"
31 #include "ShaderBase.hpp"
32 #include "GLObjectWrapper.hpp"
33 #include "ShaderResourcesGL.hpp"
34 
35 namespace Diligent
36 {
37 
39 class ShaderGLImpl final : public ShaderBase<EngineGLImplTraits>
40 {
41 public:
43 
44  ShaderGLImpl(IReferenceCounters* pRefCounters,
45  RenderDeviceGLImpl* pDeviceGL,
46  const ShaderCreateInfo& ShaderCI,
47  bool bIsDeviceInternal = false);
48  ~ShaderGLImpl();
49 
50  virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final;
51 
53  virtual Uint32 DILIGENT_CALL_TYPE GetResourceCount() const override final;
54 
56  virtual void DILIGENT_CALL_TYPE GetResourceDesc(Uint32 Index, ShaderResourceDesc& ResourceDesc) const override final;
57 
58  static GLObjectWrappers::GLProgramObj LinkProgram(ShaderGLImpl* const* ppShaders, Uint32 NumShaders, bool IsSeparableProgram);
59 
60  const std::shared_ptr<const ShaderResourcesGL>& GetShaderResources() const { return m_pShaderResources; }
61 
62 private:
63  GLObjectWrappers::GLShaderObj m_GLShaderObj;
64  std::shared_ptr<const ShaderResourcesGL> m_pShaderResources;
65 };
66 
67 } // namespace Diligent
Diligent::ShaderGLImpl::ShaderGLImpl
ShaderGLImpl(IReferenceCounters *pRefCounters, RenderDeviceGLImpl *pDeviceGL, const ShaderCreateInfo &ShaderCI, bool bIsDeviceInternal=false)
Definition: ShaderGLImpl.cpp:46
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::ShaderGLImpl
Shader object implementation in OpenGL backend.
Definition: ShaderGLImpl.hpp:39
Diligent::ShaderGLImpl::GetResourceDesc
virtual void GetResourceDesc(Uint32 Index, ShaderResourceDesc &ResourceDesc) const override final
Implementation of IShader::GetResource() in OpenGL backend.
Definition: ShaderGLImpl.cpp:254
Diligent::IObject
Base interface for all dynamic objects in the engine.
Definition: Object.h:41
ShaderBase.hpp
Diligent::ShaderBase
Template class implementing base functionality of the shader object.
Definition: ShaderBase.hpp:49
ShaderResourcesGL.hpp
Diligent::ShaderCreateInfo
Shader creation attributes.
Definition: Shader.h:241
Diligent::INTERFACE_ID
Unique interface identifier.
Definition: InterfaceID.h:37
Diligent::ShaderGLImpl::GetResourceCount
virtual Uint32 GetResourceCount() const override final
Implementation of IShader::GetResourceCount() in OpenGL backend.
Definition: ShaderGLImpl.cpp:241
Diligent::ShaderGLImpl::GetShaderResources
const std::shared_ptr< const ShaderResourcesGL > & GetShaderResources() const
Definition: ShaderGLImpl.hpp:60
GLObjectWrappers
Definition: GLObjectWrapper.hpp:32
Diligent::ShaderGLImpl::QueryInterface
virtual void QueryInterface(const INTERFACE_ID &IID, IObject **ppInterface) override final
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::ShaderGLImpl::~ShaderGLImpl
~ShaderGLImpl()
Definition: ShaderGLImpl.cpp:175
Diligent::Uint32
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:51
GLObjectWrappers::GLProgramObj
GLObjWrapper< GLProgramObjCreateReleaseHelper > GLProgramObj
Definition: GLObjectWrapper.hpp:167
Diligent::RenderDeviceGLImpl
Render device implementation in OpenGL backend.
Definition: RenderDeviceGLImpl.hpp:45
EngineGLImplTraits.hpp
std
Definition: AdvancedMath.hpp:979
Diligent::ShaderResourceDesc
Shader resource description.
Definition: Shader.h:390
GLObjectWrappers::GLObjWrapper
Definition: GLObjectWrapper.hpp:36
Diligent::ShaderGLImpl::LinkProgram
static GLObjectWrappers::GLProgramObj LinkProgram(ShaderGLImpl *const *ppShaders, Uint32 NumShaders, bool IsSeparableProgram)
Definition: ShaderGLImpl.cpp:182
Diligent::ShaderResourcesGL
Definition: ShaderResourcesGL.hpp:52
static
#define static
Definition: GLSLDefinitions.h:73
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
GLObjectWrapper.hpp