Diligent Engine  v.2.4.g
ShaderResourceBindingGLImpl.hpp
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27 
28 #pragma once
29 
32 
33 #include "EngineGLImplTraits.hpp"
35 #include "ShaderResourcesGL.hpp"
36 
37 // ShaderResourceCacheGL and ShaderVariableManagerGL are required by ShaderResourceBindingBase
40 
41 namespace Diligent
42 {
43 
44 class PipelineResourceSignatureGLImpl;
45 
47 class ShaderResourceBindingGLImpl final : public ShaderResourceBindingBase<EngineGLImplTraits>
48 {
49 public:
51 
55 
56  virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final;
57 };
58 
59 } // namespace Diligent
ShaderResourceBindingBase.hpp
Diligent::PipelineResourceSignatureGLImpl
Implementation of the Diligent::PipelineResourceSignatureGLImpl class.
Definition: PipelineResourceSignatureGLImpl.hpp:63
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::ShaderResourceBindingGLImpl
Shader resource binding object implementation in OpenGL backend.
Definition: ShaderResourceBindingGLImpl.hpp:47
ShaderResourceCacheGL.hpp
Diligent::IObject
Base interface for all dynamic objects in the engine.
Definition: Object.h:41
Diligent::ShaderResourceBindingBase
Template class implementing base functionality of the shader resource binding.
Definition: ShaderResourceBindingBase.hpp:54
Diligent::ShaderResourceBindingGLImpl::ShaderResourceBindingGLImpl
ShaderResourceBindingGLImpl(IReferenceCounters *pRefCounters, PipelineResourceSignatureGLImpl *pPRS)
Definition: ShaderResourceBindingGLImpl.cpp:38
Diligent::ShaderResourceBindingGLImpl::~ShaderResourceBindingGLImpl
~ShaderResourceBindingGLImpl()
Definition: ShaderResourceBindingGLImpl.cpp:44
ShaderResourcesGL.hpp
Diligent::INTERFACE_ID
Unique interface identifier.
Definition: InterfaceID.h:37
Diligent::ShaderResourceBindingGLImpl::QueryInterface
virtual void QueryInterface(const INTERFACE_ID &IID, IObject **ppInterface) override final
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
EngineGLImplTraits.hpp
ShaderVariableManagerGL.hpp
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37