Diligent Engine  v.2.4.g
ShaderResourceBinding.h
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1 /*
2  * Copyright 2019-2021 Diligent Graphics LLC
3  * Copyright 2015-2019 Egor Yusov
4  *
5  * Licensed under the Apache License, Version 2.0 (the "License");
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7  * You may obtain a copy of the License at
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9  * http://www.apache.org/licenses/LICENSE-2.0
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27 
28 #pragma once
29 
32 
33 #include "../../../Primitives/interface/Object.h"
34 #include "Shader.h"
35 #include "ShaderResourceVariable.h"
36 #include "ResourceMapping.h"
37 
39 
40 struct IPipelineState;
41 struct IPipelineResourceSignature;
42 
43 // {061F8774-9A09-48E8-8411-B5BD20560104}
44 static const INTERFACE_ID IID_ShaderResourceBinding =
45  {0x61f8774, 0x9a09, 0x48e8, {0x84, 0x11, 0xb5, 0xbd, 0x20, 0x56, 0x1, 0x4}};
46 
47 
48 #define DILIGENT_INTERFACE_NAME IShaderResourceBinding
49 #include "../../../Primitives/interface/DefineInterfaceHelperMacros.h"
50 
51 #define IShaderResourceBindingInclusiveMethods \
52  IObjectInclusiveMethods; \
53  IShaderResourceBindingMethods ShaderResourceBinding
54 
55 // clang-format off
56 
59 {
62 
65 // VIRTUAL struct IPipelineState* METHOD(GetPipelineState)(THIS) PURE;
66 
67 
69 
72  VIRTUAL struct IPipelineResourceSignature* METHOD(GetPipelineResourceSignature)(THIS) CONST PURE;
73 
74 
76 
81  VIRTUAL void METHOD(BindResources)(THIS_
82  Uint32 ShaderFlags,
83  IResourceMapping* pResMapping,
84  Uint32 Flags) PURE;
85 
87 
94  VIRTUAL IShaderResourceVariable* METHOD(GetVariableByName)(THIS_
96  const char* Name) PURE;
97 
99 
104  VIRTUAL Uint32 METHOD(GetVariableCount)(THIS_
106 
108 
119  VIRTUAL IShaderResourceVariable* METHOD(GetVariableByIndex)(THIS_
121  Uint32 Index) PURE;
122 
124  VIRTUAL bool METHOD(StaticResourcesInitialized)(THIS) CONST PURE;
125 };
127 
128 #include "../../../Primitives/interface/UndefInterfaceHelperMacros.h"
129 
130 #if DILIGENT_C_INTERFACE
131 
132 // clang-format off
133 
134 # define IShaderResourceBinding_GetPipelineResourceSignature(This) CALL_IFACE_METHOD(ShaderResourceBinding, GetPipelineResourceSignature, This)
135 # define IShaderResourceBinding_BindResources(This, ...) CALL_IFACE_METHOD(ShaderResourceBinding, BindResources, This, __VA_ARGS__)
136 # define IShaderResourceBinding_GetVariableByName(This, ...) CALL_IFACE_METHOD(ShaderResourceBinding, GetVariableByName, This, __VA_ARGS__)
137 # define IShaderResourceBinding_GetVariableCount(This, ...) CALL_IFACE_METHOD(ShaderResourceBinding, GetVariableCount, This, __VA_ARGS__)
138 # define IShaderResourceBinding_GetVariableByIndex(This, ...) CALL_IFACE_METHOD(ShaderResourceBinding, GetVariableByIndex, This, __VA_ARGS__)
139 # define IShaderResourceBinding_StaticResourcesInitialized(This) CALL_IFACE_METHOD(ShaderResourceBinding, StaticResourcesInitialized, This)
140 
141 // clang-format on
142 
143 #endif
144 
145 DILIGENT_END_NAMESPACE // namespace Diligent
DILIGENT_END_INTERFACE
#define DILIGENT_END_INTERFACE
Definition: DefineInterfaceHelperMacros.h:88
Diligent::INTERFACE_ID
struct INTERFACE_ID INTERFACE_ID
Definition: InterfaceID.h:54
VIRTUAL
#define VIRTUAL
Definition: DefineInterfaceHelperMacros.h:83
Diligent::IShaderResourceVariable
Shader resource variable.
Definition: ShaderResourceVariable.h:117
Diligent::IShaderResourceBinding
Shader resource binding interface.
Definition: ShaderResourceBinding.h:58
Diligent::IPipelineResourceSignature
Pipeline resource signature interface.
Definition: PipelineResourceSignature.h:226
Diligent::SHADER_TYPE
SHADER_TYPE
Describes the shader type.
Definition: GraphicsTypes.h:65
DILIGENT_BEGIN_INTERFACE
#define DILIGENT_BEGIN_INTERFACE(Name, Base)
Definition: CommonDefinitions.h:97
Flags
Uint32 Flags
Definition: DXBCUtils.cpp:71
Shader.h
Diligent::IObject
Base interface for all dynamic objects in the engine.
Definition: Object.h:41
THIS
#define THIS
Definition: DefineInterfaceHelperMacros.h:81
PURE
#define PURE
Definition: DefineInterfaceHelperMacros.h:85
DILIGENT_END_NAMESPACE
#define DILIGENT_END_NAMESPACE
Definition: CommonDefinitions.h:86
CONST
#define CONST
Definition: DefineInterfaceHelperMacros.h:84
ResourceMapping.h
Diligent::Uint32
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:51
METHOD
#define METHOD(Name)
Definition: DefineInterfaceHelperMacros.h:87
DILIGENT_BEGIN_NAMESPACE
#define DILIGENT_BEGIN_NAMESPACE(Name)
Definition: CommonDefinitions.h:82
ShaderResourceVariable.h
ShaderType
Uint16 ShaderType
Definition: DXBCUtils.cpp:70
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
THIS_
#define THIS_
Definition: DefineInterfaceHelperMacros.h:82
Diligent::IResourceMapping
Resouce mapping.
Definition: ResourceMapping.h:107