Diligent Engine  v.2.4.g
SwapChainGLImpl.hpp
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27 
28 #pragma once
29 
30 #include "SwapChainGL.h"
31 #include "SwapChainGLBase.hpp"
32 #include "GLObjectWrapper.hpp"
33 
34 namespace Diligent
35 {
36 
38 class SwapChainGLImpl final : public SwapChainGLBase<ISwapChainGL>
39 {
40 public:
42 
43  SwapChainGLImpl(IReferenceCounters* pRefCounters,
44  const EngineGLCreateInfo& InitAttribs,
46  class RenderDeviceGLImpl* pRenderDeviceGL,
47  class DeviceContextGLImpl* pImmediateContextGL);
49 
50  virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final;
51 
53  virtual void DILIGENT_CALL_TYPE Present(Uint32 SyncInterval) override final;
54 
56  virtual void DILIGENT_CALL_TYPE Resize(Uint32 NewWidth, Uint32 NewHeight, SURFACE_TRANSFORM NewPreTransform) override final;
57 
59  virtual void DILIGENT_CALL_TYPE SetFullscreenMode(const DisplayModeAttribs& DisplayMode) override final;
60 
62  virtual void DILIGENT_CALL_TYPE SetWindowedMode() override final;
63 
65  virtual GLuint DILIGENT_CALL_TYPE GetDefaultFBO() const override final { return 0; }
66 };
67 
68 } // namespace Diligent
Diligent::SwapChainGLImpl::~SwapChainGLImpl
~SwapChainGLImpl()
Definition: SwapChainGLImpl.cpp:93
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::SwapChainGLImpl::SetFullscreenMode
virtual void SetFullscreenMode(const DisplayModeAttribs &DisplayMode) override final
Implementation of ISwapChain::SetFullscreenMode() in OpenGL backend.
Definition: SwapChainGLImpl.cpp:159
SwapChainGLBase.hpp
Diligent::SwapChainGLImpl::QueryInterface
virtual void QueryInterface(const INTERFACE_ID &IID, IObject **ppInterface) override final
Diligent::SwapChainGLImpl::GetDefaultFBO
virtual GLuint GetDefaultFBO() const override final
Implementation of ISwapChainGL::GetDefaultFBO().
Definition: SwapChainGLImpl.hpp:65
Diligent::IObject
Base interface for all dynamic objects in the engine.
Definition: Object.h:41
Diligent::DeviceContextGLImpl
Device context implementation in OpenGL backend.
Definition: DeviceContextGLImpl.hpp:51
Diligent::SwapChainGLBase
Base implementation of a swap chain for OpenGL.
Definition: SwapChainGLBase.hpp:39
Diligent::INTERFACE_ID
Unique interface identifier.
Definition: InterfaceID.h:37
SwapChainGL.h
Diligent::SURFACE_TRANSFORM
SURFACE_TRANSFORM
The transform applied to the image content prior to presentation.
Definition: GraphicsTypes.h:1315
Diligent::SwapChainGLImpl::Resize
virtual void Resize(Uint32 NewWidth, Uint32 NewHeight, SURFACE_TRANSFORM NewPreTransform) override final
Implementation of ISwapChain::Resize() in OpenGL backend.
Definition: SwapChainGLImpl.cpp:120
Diligent::DisplayModeAttribs
Display mode attributes.
Definition: GraphicsTypes.h:1269
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::SwapChainGLImpl::Present
virtual void Present(Uint32 SyncInterval) override final
Implementation of ISwapChain::Present() in OpenGL backend.
Definition: SwapChainGLImpl.cpp:99
Diligent::SwapChainDesc
Swap chain description.
Definition: GraphicsTypes.h:1347
Diligent::Uint32
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:51
Diligent::EngineGLCreateInfo
Attributes of the OpenGL-based engine implementation.
Definition: GraphicsTypes.h:2015
Diligent::SwapChainGLImpl
Swap chain implementation in OpenGL backend.
Definition: SwapChainGLImpl.hpp:38
Diligent::RenderDeviceGLImpl
Render device implementation in OpenGL backend.
Definition: RenderDeviceGLImpl.hpp:45
Diligent::SwapChainGLImpl::SwapChainGLImpl
SwapChainGLImpl(IReferenceCounters *pRefCounters, const EngineGLCreateInfo &InitAttribs, const SwapChainDesc &SwapChainDesc, class RenderDeviceGLImpl *pRenderDeviceGL, class DeviceContextGLImpl *pImmediateContextGL)
Definition: SwapChainGLImpl.cpp:38
Diligent::SwapChainGLImpl::SetWindowedMode
virtual void SetWindowedMode() override final
Implementation of ISwapChain::SetWindowedMode() in OpenGL backend.
Definition: SwapChainGLImpl.cpp:164
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
GLObjectWrapper.hpp