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Diligent Engine
v.2.4.g
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#include "pch.h"#include "SwapChainVkImpl.hpp"#include "RenderDeviceVkImpl.hpp"#include "DeviceContextVkImpl.hpp"#include "TextureVkImpl.hpp"#include "VulkanTypeConversions.hpp"#include "EngineMemory.h"Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Macros | |
| #define | PRESENT_MODE_CASE(Mode) case Mode: PresentModeName = #Mode; break; |
| #define PRESENT_MODE_CASE | ( | Mode | ) | case Mode: PresentModeName = #Mode; break; |
1.8.17