#include <memory>
#include "VulkanPhysicalDevice.hpp"
Go to the source code of this file.
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| enum | VulkanUtilities::VulkanHandleTypeId : uint32_t {
VulkanUtilities::VulkanHandleTypeId::CommandPool,
VulkanUtilities::VulkanHandleTypeId::CommandBuffer,
VulkanUtilities::VulkanHandleTypeId::Buffer,
VulkanUtilities::VulkanHandleTypeId::BufferView,
VulkanUtilities::VulkanHandleTypeId::Image,
VulkanUtilities::VulkanHandleTypeId::ImageView,
VulkanUtilities::VulkanHandleTypeId::DeviceMemory,
VulkanUtilities::VulkanHandleTypeId::Fence,
VulkanUtilities::VulkanHandleTypeId::RenderPass,
VulkanUtilities::VulkanHandleTypeId::Pipeline,
VulkanUtilities::VulkanHandleTypeId::ShaderModule,
VulkanUtilities::VulkanHandleTypeId::PipelineLayout,
VulkanUtilities::VulkanHandleTypeId::Sampler,
VulkanUtilities::VulkanHandleTypeId::Framebuffer,
VulkanUtilities::VulkanHandleTypeId::DescriptorPool,
VulkanUtilities::VulkanHandleTypeId::DescriptorSetLayout,
VulkanUtilities::VulkanHandleTypeId::DescriptorSet,
VulkanUtilities::VulkanHandleTypeId::Semaphore,
VulkanUtilities::VulkanHandleTypeId::Queue,
VulkanUtilities::VulkanHandleTypeId::Event,
VulkanUtilities::VulkanHandleTypeId::QueryPool,
VulkanUtilities::VulkanHandleTypeId::AccelerationStructureKHR
} |
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◆ DEFINE_VULKAN_OBJECT_WRAPPER