#include <DescriptorHeap.hpp>
◆ GPUDescriptorHeap() [1/3]
◆ GPUDescriptorHeap() [2/3]
◆ GPUDescriptorHeap() [3/3]
◆ ~GPUDescriptorHeap()
| Diligent::GPUDescriptorHeap::~GPUDescriptorHeap |
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◆ Allocate()
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inlinefinaloverridevirtual |
◆ AllocateDynamic()
◆ Free()
◆ GetDescriptorSize()
| virtual Uint32 Diligent::GPUDescriptorHeap::GetDescriptorSize |
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const |
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inlinefinaloverridevirtual |
◆ GetHeapDesc()
| const D3D12_DESCRIPTOR_HEAP_DESC& Diligent::GPUDescriptorHeap::GetHeapDesc |
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const |
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inline |
◆ GetMaxDynamicDescriptors()
| Uint32 Diligent::GPUDescriptorHeap::GetMaxDynamicDescriptors |
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const |
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inline |
◆ GetMaxStaticDescriptors()
| Uint32 Diligent::GPUDescriptorHeap::GetMaxStaticDescriptors |
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const |
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inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ m_DescriptorSize
| const UINT Diligent::GPUDescriptorHeap::m_DescriptorSize |
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protected |
◆ m_DeviceD3D12Impl
◆ m_DynamicAllocationsManager
◆ m_HeapAllocationManager
◆ m_HeapDesc
| const D3D12_DESCRIPTOR_HEAP_DESC Diligent::GPUDescriptorHeap::m_HeapDesc |
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protected |
◆ m_pd3d12DescriptorHeap
| CComPtr<ID3D12DescriptorHeap> Diligent::GPUDescriptorHeap::m_pd3d12DescriptorHeap |
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protected |
The documentation for this class was generated from the following file: