#include <RootSignature.hpp>
◆ LocalRootSignatureD3D12()
| Diligent::LocalRootSignatureD3D12::LocalRootSignatureD3D12 |
( |
const char * |
pCBName, |
|
|
Uint32 |
ShaderRecordSize |
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) |
| |
◆ Create()
| bool Diligent::LocalRootSignatureD3D12::Create |
( |
ID3D12Device * |
pDevice, |
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|
Uint32 |
RegisterSpace |
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) |
| |
◆ GetD3D12RootSignature()
| ID3D12RootSignature* Diligent::LocalRootSignatureD3D12::GetD3D12RootSignature |
( |
| ) |
const |
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inline |
◆ GetName()
| const char* Diligent::LocalRootSignatureD3D12::GetName |
( |
| ) |
const |
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inline |
◆ GetRegisterSpace()
| Uint32 Diligent::LocalRootSignatureD3D12::GetRegisterSpace |
( |
| ) |
const |
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inline |
◆ GetShaderRegister()
| Uint32 Diligent::LocalRootSignatureD3D12::GetShaderRegister |
( |
| ) |
const |
|
inline |
◆ IsDefined()
| bool Diligent::LocalRootSignatureD3D12::IsDefined |
( |
| ) |
const |
|
inline |
◆ IsShaderRecord()
The documentation for this class was generated from the following files: