template<typename EngineImplTraits>
ShaderBindingTableBase class
Template class implementing base functionality of the shader binding table object.
| Template parameters | |
|---|---|
| EngineImplTraits | - Engine implementation type traits. |
Contents
Base classes
-
template<class BaseInterface, typename RenderDeviceImplType, typename ObjectDescType>class DeviceObjectBase<EngineImplTraits::ShaderBindingTableInterface, EngineImplTraits::RenderDeviceImplType, ShaderBindingTableDesc>
- Template class implementing base functionality of the device object.
Constructors, destructors, conversion operators
- ShaderBindingTableBase(IReferenceCounters* pRefCounters, RenderDeviceImplType* pDevice, const ShaderBindingTableDesc& Desc, bool bIsDeviceInternal = false)
Function documentation
template<typename EngineImplTraits>
Diligent:: ShaderBindingTableBase<EngineImplTraits>:: ShaderBindingTableBase(IReferenceCounters* pRefCounters,
RenderDeviceImplType* pDevice,
const ShaderBindingTableDesc& Desc,
bool bIsDeviceInternal = false)
| Parameters | |
|---|---|
| pRefCounters | - Reference counters object that controls the lifetime of this SBT. |
| pDevice | - Pointer to the device. |
| Desc | - SBT description. |
| bIsDeviceInternal | - Flag indicating if the BLAS is an internal device object and must not keep a strong reference to the device. |